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Caravel Forum : DROD Boards : Architecture : Joes (In construction , again ...)
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jokokoe
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icon Joes (+3)  
Hi again ! I didn't really like what my " first dungeon homemade " was , so I decided to create a new one . There's only the first level for now .

I think it is something more " minimalist " with a better challenge .
Some of them looks a bit hard ( that is what I was trying to do ) .
Feedback is welcome , hope you will enjoy ;)

Edit :
Level 2 is complete , I need a feedback
I got a trouble witht the first room of the level 3 , I can't finish it but I'm pretty sure it's possible
( I'm not a really good player :no ) .

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[Last edited by jokokoe at 10-29-2014 11:52 PM]
10-22-2014 at 10:15 PM
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Nuntar
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icon Re: Joes (0)  
There are some very nice combat rooms here. My only complaint is that in the gel room (3S) clearing up the gel afterwards (within the constraint of avoiding the pressure plate) is extremely difficult and frustrating. How about removing the black door (or making the room secret)?

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10-22-2014 at 11:14 PM
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jokokoe
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icon Re: Joes (0)  
Yeah I Had some trouble finishing this one ... I think I'm going to let the blackdoor in place as it is greatly increasing the difficulty of the room . Making the room optional as you said sound nice . And so why not add more optional harder rooms for the two others kind of puzzles ? gonna work on this :)

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10-22-2014 at 11:26 PM
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larrymurk
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icon Re: Joes (+1)  
Looks good for the most part.

As for the three south rooms-
I solved all 3 very simply by stepping on the pp on turn 60.
Also, I think you intend for the player to destroy all tarstuff and not to hit the edge pp, but in 1s & 2s the player could simply exit north.

Also, 1n should be marked "not required" since it is behind the blue door.

Keep up the good work!
10-22-2014 at 11:36 PM
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jokokoe
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icon Re: Joes (0)  
Souths rooms have been improved .
Can't exit north anymore and I also change the position of the snake so you can't kill it by stepping on the pressure plate at turn 6o
( and also at turn 30-90-120 , didn't go further however ) .

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10-23-2014 at 01:56 PM
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larrymurk
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icon Re: Joes (+1)  
The 3 south rooms can still all be solved similarly once you find a nice path.

Now I immediately walk south to just below the arrow.
Then I walk around the west side of the mothers.
Then I wait a couples spaces directly south of the mothers.
10-23-2014 at 02:55 PM
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larrymurk
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icon Re: Joes (+1)  
As for what to do about 1-3S..

You certainly can leave them as they are now.

I'm not sure what type of puzzle you are shooting for here. I have a snake clock and I know the snake movement rules, but I imagine many players will find this more like random annoying. I guess it depends on your target audience and how you expect people to solve the puzzles.
10-23-2014 at 05:22 PM
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