If that is so, maybe the styles themselves could be changed to fix this? If that is even possible of course.
EDIT: Also, I kinda don't like how the new red checkpoints look in the old AE styles, so here's a little something I made.
Put the attached file in the Bitmaps folder, then create a file named AECheckpoints.tim, and copy this into the file:
256,348
Then open the drod.ini and under the [Graphics] section paste this somewhere:
Cavern=Cavern;AECheckpoints
Cliffs=Cliffs;AECheckpoints
Slime=Slime;AECheckpoints
Voids AE=Voids AE;AECheckpoints
Ice=Ice;AECheckpoints
Lava=Lava;AECheckpoints
Palace=Palace;AECheckpoints
Catacombs=Catacombs;AECheckpoints
Sanctum=Sanctum;AECheckpoints
Aaaand now you have the AE checkpoints in AE styles! The attached image is based on the image from AE, that's okay to do, right?
By the way, I spent an
inadequate amount of time drawing this. These are just 2 tiles with just 2 colors each,
what the heck was I doing?!
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[Last edited by DezzTech at 06-25-2014 02:24 PM]