The spitemaster wrote:
Just a question. Shouldn't the moths still be atracted to the torch when beethro isn't carring it? And reverse for bats? This would spawn many interesting oppertunities such as, putting the torch out before the timer is finished, throwing the torch still lit(I dislike this one, makes it feel like D&D games) or just leaving it on the ground.
Good idea. Although I would say that the time limit for the torch would then be a no-go. Meh, it didn't sound very DROD-like anyways.
But then again, I guess if both the time limit and spitemaster's idea were there, then you could make some interesting mimic-like puzzles. Maybe you could set some torches in order and have the moths follow each one until it burns out so that you can use torches to get moths through twisted paths, or something like that. Or maybe you could drop a torch when you pick it up so that a group of moths (one set up so that it would surround you and kill you if you held the torch) will surround it, and you'll have to kill them all before it burns out.
On second thought, I think the time limit won't turn out so bad with the ability to drop torches.
And there are probably some people who will be able to make very devious puzzles involving
bats with the droppable, time-limited torch. You could make some good rooms for SmS with that.
____________________________
Also known as ExpHP everywhere else.
[Last edited by Kwakstur at 12-15-2006 08:53 PM]