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Rabscuttle
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File: KDD Tenth Level b5.demo (3.7 KB)
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icon Re: Level Demos (0)  
I was wrong about level 10 too. :)

Dropped 6 moves from 1S

Level 10:
old - Time: 8:14 Moves: 1497 Rooms: 14/11
new - Time: 7:11 Moves: 1491 Rooms: 14/11

--

I hate to be a negative nellie, but there are some unconquered rooms on l25. True, you don't need to conquer them to finish the level, but you could also say the same about the master intellect room, or the levels with secret exits. (and I guess if we're going to be really pedantic, there's also the secret snake on level 15.)




01-05-2005 at 11:45 PM
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rowrow
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How can you get 1432 for level 13? I only bumped once, Went the shortest way I think, and I got 1493?

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01-06-2005 at 05:28 AM
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Rabscuttle
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You can always download the demo and have a look :D

Are you cutting corners (and cutting crumbly walls?)
01-06-2005 at 06:04 AM
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rowrow
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Oh for a tiny bit I did a little more for level 13. can I submit a faster one?.

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01-06-2005 at 07:52 AM
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Rabscuttle
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File: KDD Eleventh Level a6.demo (4.8 KB)
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icon Re: Level Demos (+1)  
Level 11:

Some interesting facts about walls under tar:
* they still create shadows (helpful if you're heading north or west)
* splatter still bounces off them (potentially helpful if you're quick)
* if there's a pit to the north, floor sticks out further than walls.

old: Time: 13:10 Moves: 3286 Rooms: 22/11
new: Time: 10:16 Moves: 2036 Rooms: 22/11


[Edited by Rabscuttle at Local Time:01-08-2005 at 04:27 AM]
01-08-2005 at 04:25 AM
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DiMono
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Stefan wrote:
Demo Stats
KDD First Level.demo
Time: 12:38
Moves: 1646
Rooms: 25/16
Does anyone else get the feeling we'll eventally get down to twelve moves on this level? I thought 1651 was absolutely optimal.

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01-08-2005 at 06:23 PM
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mrimer
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DiMono wrote:
Stefan wrote:
Demo Stats
KDD First Level.demo
Time: 12:38
Moves: 1646
Rooms: 25/16
Does anyone else get the feeling we'll eventally get down to twelve moves on this level? I thought 1651 was absolutely optimal.
It seems reminiscent of those "optimal" runthroughs of Super Mario Bros. that keep getting beaten.

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01-08-2005 at 07:20 PM
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wackhead_uk
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It's also like those people who spend all day googlewhacking to try and find out one that hasn't been whacked already.
01-08-2005 at 10:11 PM
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rowrow
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File: KDD Thirteenth Level The Entrance 1.demo (4.3 KB)
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icon Re: Level Demos (0)  
Here is a new demo for level 13, which is a little better in time. you don't have to change it.
Doom's Demo: Time: 4:48 Moves: 1432 Rooms: 35/18.
Mine: Time: 4:35 Moves: 1432 Rooms: 35/18.

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01-13-2005 at 05:18 AM
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Rabscuttle
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File: KDD Sixteenth Level a7.demo (4.3 KB)
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icon Re: Level Demos (+1)  
Optimal run-throughs look cooler than googlewhacks.

Level 16
aka "Waiting for Tarot"

old - Time: 9:11 Moves: 4583 Rooms: 16/11
new - Time: 8:52 Moves: 2388 Rooms: 16/11



[Edited by Rabscuttle at Local Time:01-13-2005 at 11:47 AM]
01-13-2005 at 08:47 AM
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Rabscuttle
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File: KDD Twelfth Level c11.demo (4.6 KB)
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icon Re: Level Demos (+1)  
Level 12 again

21 move improvement.

old - Time: 13:54 Moves: 4913 Rooms: 17/11
new - Time: 13:15 Moves: 4892 Rooms: 17/11

01-14-2005 at 01:28 PM
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File: KDD TwentyFifth Level b8.demo (4.7 KB)
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icon Re: Level Demos (+1)  
Level 25:
Using my own counter. Times may be a smidgin higher than what you get by adding up individual demos as DROD rounds down to the nearest second.

2 versions!

Firstly, complete conquerage!

Time: 10:50 Moves: 2815 Rooms: 12 / 12
01-20-2005 at 08:16 AM
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Rabscuttle
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File: KDD TwentyFifth Level ss3.demo (4.4 KB)
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icon Re: Level Demos (+1)  
And the "Speedy Seeder" version.

Time: 10:25 Moves: 2574 Rooms: 12 / 12
01-20-2005 at 08:18 AM
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Rabscuttle
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File: KDD_No_stairs.demo (65.9 KB)
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icon Re: Level Demos (+1)  
Updated full demo. (using the complete 25)

I'm using a separate installation to view them, as they do take up a fair amount of space and it's easier (at least with AE) to reinstall than it is to delete 25 levels worth of demos :)
01-28-2005 at 09:05 AM
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rowrow
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Now I know why no one was doing level 6. It took like 50 tries.
Mine:
Time: 16:05. Moves: 3739. Rooms: 20/11

[Edited by rowrow at Local Time:01-30-2005 at 10:17 PM]

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01-30-2005 at 10:16 PM
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RoboBob3000
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icon Re: Level Demos (+1)  
Shoot. I was hoping nobody would beat mine. I was going to incorporate beating my record into DROD Survivor. I might just have to take it back from you, then.

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01-30-2005 at 11:23 PM
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rowrow
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icon Re: Level Demos (-1)  
Edit: WOW! Some people dont like ranting! It's not like I was cursing or anything... :huh
Can anyone find anything wrong with what I wrote? :
Click here to view the secret text


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[Last edited by rowrow at 12-04-2006 01:12 AM]
01-31-2005 at 03:59 AM
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rowrow
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icon Re: Level Demos (+1)  
Here is another one Level 6.
Time: 15:02. Moves: 3593. Rooms: 20/11.

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01-31-2005 at 04:34 AM
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rowrow
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icon Re: Level Demos (+2)  
I will probably keep on bringing demos of level 6.This one is slower and made many mistakes.
New one: Time: 15:40. Moves: 3524. Rooms: 20/11.

[Edited by rowrow at Local Time:01-31-2005 at 11:16 PM]

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01-31-2005 at 11:15 PM
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Rabscuttle
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rowrow wrote:
In a little bit I am updating.I tried again a few minutes ago and I was so glad I got to the last bloody room.Then all of a sudden 1 bloody wraithwing got me and I got out before I knew it. Man I was sooo steamed.

Heh, I know the feeling all too well. In one of my attempts at level 12, on the last room before the exit, having managed to not stuff anything up, I forgot to wait for the one turn I had to in order for the final snake die. I just ran out, got half-way to the stairs when I thought, "What the heck is that blue door doing there?" This was followed by the sound of head hitting keyboard.
02-03-2005 at 01:18 AM
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rowrow
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File: KDD Sixth Level 1.demo (6.6 KB)
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icon Re: Level Demos (+1)  
And yet another for level 6.
Demo Time: 16:06. Moves: 3495. Rooms: 20/11.

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02-03-2005 at 01:47 AM
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rowrow
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File: KDD Sixth Level 1.demo (6.4 KB)
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icon Re: Level Demos (+1)  
Level 6: And a much faster one and less moves
Time: 14:21 Moves 3430. Rooms: 20/11.
Edit: I think I am getting somewhere. I tried another time and for the first time, I completed the whole level and I did more moves than this one.

[Edited by rowrow at Local Time:02-04-2005 at 04:41 AM]

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02-04-2005 at 01:37 AM
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Rabscuttle
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File: KDD Third Level a7.demo (5.7 KB)
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icon Re: Level Demos (+1)  
Level 3

old - Time: 11:36 Moves: 3504 Rooms: 35/20
new - Time: 10:07 Moves: 2858 Rooms: 35/20


02-05-2005 at 05:54 AM
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Rabscuttle
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File: KDD First Level a3.demo (3.7 KB)
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icon Re: Level Demos (+1)  
Level 1(!)

Shaved two moves off 6N1W.
(and a slightly different way of doing 5N1W, 5N2W, 6N2W but with no overall change)

old - Time: 12:38 Moves: 1646 Rooms: 25/16
new - Time: 4:46 Moves: 1644 Rooms: 25/16


02-11-2005 at 01:57 AM
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Rabscuttle
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File: KDD Fifth Level c4.demo (9 KB)
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Level 5

Level 5 is the most aggravating level to try to optimise. Firstly, there are eighteen populated rooms. And I believe that with three of those rooms it's faster in the long run not to conquer them on the first time through (1S is cleared only on the third time that it is entered).

This wouldn't be quite so bad but the theme of the level is wraithwings and evil eyes.

What's wrong with wraithwings and evil eyes?

One wraithwing is fine. It's nice. It's easily predictable. Two wraithwings are tricky to predict but it's possible, as long as you know which one moves first. With a hoard, it's extremely difficult to see even one move ahead. Because of their behaviour, even one square difference in Beethro's position can have a big difference in where the wraithwings end up - one advances instead of retreating, so that makes another retreat instead of advancing, but now a third is blocked and so doesn't move.. etc, etc. This chaotic behaviour not only makes it hard to see what's happening, it means that when you do have a fast solution, a lot - if not all - of the moves are important and non-intuitive.

Roaches are nice. From the moment you are in the room they all head towards you. Wait a number of turns and they'll be bumping into a wall or breathing down your neck. Evil eyes are not nice. You have control over whether they're awake or asleep. Now, if you want to kill them all quickly, it's nice if they're all moving towards you and your sword. But too many towards you at once is bad. Finding which happy medium is happiest is difficult because of the number of ways to wake them. Which eyes do you wake, and in which order, and when? There are potentially countless combinations and it's not always obvious which ones are going to be fast and which will be slow.

In short, I take this too seriously and have given this too much thought. :cool

old - Time: 32:55 Moves: 4595 Rooms: 47/22
new - Time: 32:26 Moves: 4162 Rooms: 43/22

02-13-2005 at 12:06 PM
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File: KDD_No_stairs.demo (64.9 KB)
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icon Re: Level Demos (+1)  

Updated complete demo.
02-13-2005 at 01:05 PM
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File: KDD Fourth Level 1.demo (4.9 KB)
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icon Re: Level Demos (+1)  
Level 4 has been taken:
DiMono - Time: 8:17 Moves: 2512 Rooms: 19 / 12

Mine: Time: 10:56. Moves: 2268. Rooms: 19/12

There were many rooms that I saw dimono doing it a very long way.1 South for example.Except for the 9 mimic room which I messed up on,(It was supposed to be in 227) I always did it this way.

[Edited by rowrow at Local Time:02-17-2005 at 04:27 PM]

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02-17-2005 at 04:22 PM
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DiMono
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icon Re: Level Demos (+1)  
At the time I made the demo, I thought we were going for time, not number of moves, and that was my focus. It wouldn't surprise me in the least if my other demo fell as well.

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02-17-2005 at 05:12 PM
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rowrow
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File: KDD Fourth Level 1.demo (4.9 KB)
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icon Re: Level Demos (+1)  
knocked off 68 moves, plenty more.
Time: 10:32. Moves: 2200. Rooms: 19/12.

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02-17-2005 at 07:25 PM
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File: KDD Ninth Level a9.demo (5.3 KB)
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icon Re: Level Demos (+2)  
Love Potion Number Nine.

That's 75000 broken! :cool I suspect that 70000 isn't possible, but I wouldn't be surprised if it is.

old - Time: 11:18 Moves: 3828 Rooms: 13/11
new - Time: 18:04 Moves: 2503 Rooms: 13/11

--

Level 10 has the wrong numbers next to it. (The demo and the hold total are correct though) It should say
Time: 7:11 Moves: 1491 Rooms: 14/11
02-19-2005 at 06:27 AM
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