Hi, Bjoern. Sorry I didn't answer your e-mail on this topic yet. I'll just reply here.
To make a character monster not reappear when reentering a clean room, do
If ...
Wait for clean room
Else
Appear
<do stuff>
If End
This will have the character only appear if the room is not clean on entrance. You don't need the "
End"
command in order for this to work.
If you want to freeze Beethro and set up some specific timing for speech or character actions to play out, use the "
Cut scene"
script command. You indicate how many milliseconds you would like to elapse between each turn, and during this time, the player will automatically use a "
wait"
move command each turn. When you are done with the cut scene, do "
Cut Scene 0"
to turn it off.
So, for instance, you could do:
Cut scene 250
Speech "Beethro, I love your hair!"
Wait 15
Cut scene 0
You can also coordinate speech timing and moves/turns in this fashion.
Edit: Oh, and we should probably move this thread to the "
Architecture"
board after you've seen my reply, since this is not a bug report.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 07-16-2013 05:10 PM]