Thank you both, glad you liked it! Feel free to modify or use the script if you want to, it might still take a while until I create a reasonable hold using it myself.
Gordius wrote:
In the interest of incorporating this into larger holds, it might be worth considering a cost (probably HP, but I could see greckles or REP working) associated with casting it. That allows for optimization and limits the extent to which players can just fire willy-nilly.
I like that idea, that might open up some interessting posibillities. Implementing it would be easy, too. I guess I (or someone else) will have to try to build some real level with it first, though, before I can judge what's an appropriate cost.
And, since I'm terrible at scripting, I would propose that a second scripted item, a mirrored wall-type, could offer interesting possibilities, or else apply that concept to the movable mirrors, rather than just having them block the beam.
Funny you'd say that, because, if I understood correctly what you suggest, that is already implemented for movable mirrors. In fact, that's how you were supposed to solve 1W (didn't think of what my own script was could do, d'oh). Adding a mirror-wall NPC isn't quite trivial and doesn't seem worth the effort. You could, however, easily apply it to Image Walls and give them a fitting texture if you really want to use something like it.