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Caravel Forum : DROD Boards : Architecture : Return to Dugan's Dungeon (My tribute to Dugan's Dungeon Revisited)
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brian_s
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File: Return to Dugans Dungeon.hold (21.5 KB)
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icon Return to Dugan's Dungeon (+1)  
I really enjoyed Dugan's Dungeon Revisited, so I decided to make my own hold by mutating some of the levels in KDD. I am hoping this remake is good enough for the holds board.

I remade levels 10, 11, 13 and 17 in my hold. There is also a fifth level I made from room ideas I had.

Any comments on improving the rooms are appreciated. Have fun and enjoy!

[Edited by brian_s on 08-26-2004 at 12:19 PM GMT: Fixed room problems.]

[Edited by brian_s on 08-29-2004 at 12:56 PM GMT: Fixed room problems.]

[Edited by brian_s on 08-29-2004 at 01:04 PM GMT: Uploaded wrong hold.]

[Edited by brian_s on 08-30-2004 at 12:37 PM GMT: Fixed and changed rooms.]

[Edited by brian_s on 09-01-2004 at 04:05 PM GMT: Changed rooms.]
08-25-2004 at 01:17 PM
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Doom
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icon Re: Return to Dugan's Dungeon (0)  
Is level 11 : 1S 1E impossible?
I can't find a way to get past tar in right section of the room.
08-25-2004 at 04:36 PM
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Tim
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Is The Entrance in your last level possible?
I don't seem to be able to kill the snake that is nearest to Beethro.

Oh, and I agree with Doom about level 11: 1S1E, it is missing some tar on the SE corner.


08-26-2004 at 12:10 AM
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brian_s
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I made fixes to Level 11 1S1E and The Uncharted Passage Entrance. The new hold is uploaded. Please let me know if these solved the problems and if there are any more problems.
08-26-2004 at 01:21 PM
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Tim
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If you don't mind, I've only tested the UP level only ;)

UP Entrance: The red door cannot be dropped. At least not by me.
UP 2E (the 2 goblins + snake room): Do you intend to have me kill the snake with the goblin? I can finish the room even if I kill the goblins in the first part. If you leave this room by the north exit, you can't go back to the entrance.

By the way, that moving roach picture rocks!!!


[Edited by Tim on 08-28-2004 at 09:05 PM GMT]
08-28-2004 at 10:04 PM
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Doom
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File: RtKDD Lv13.hold (3.7 KB)
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icon Re: Return to Dugan's Dungeon (0)  
Level 13 is impossible unless there's a crumby wall I haven't noticed. See the attached hold. All accessable areas are filled with trapdoors.
08-29-2004 at 06:41 AM
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brian_s
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Doom: Level 13 is fixed, I found those myself yesterday.

Tim: For UP 2E: My intention is to kill the snake with the two goblins, can you give me a demo where you did not do that.
08-29-2004 at 02:00 PM
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KevG
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icon Re: Return to Dugan's Dungeon (+1)  
UP Ent: Unless there is a crumbly wall I missed, it is definitely impossible to drop the red door. There's only one square you can start the mimic. Once you get to the third arrow, either choice of path will leave a section that is impossible to collapse without trapping the mimic. That means there is no way to collapse all of the trapdoors in the third snake track before advancing to the fourth.

UP 2E: I assume the mimic is supposed to be used to trigger the orb with the arrow pointing at it. However, if you use the mimic to kill the snake, you don't need to hit this orb. You could fix this problem by switching the door the mimic's orb opens with the door the one by it opens.

UP 1N2E: Did you know it's possible to kill all of the goblins without using the tar to trap them?
08-29-2004 at 02:12 PM
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Tim
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Thanks Kev!

Guess I don't need to reply to brian then. (Anyway, I don't know how to make a demo if it is not possible to go there normally. If someone knows how to do that, please tell me.)
08-29-2004 at 02:21 PM
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DiMono
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Tim wrote:
Thanks Kev!

Guess I don't need to reply to brian then. (Anyway, I don't know how to make a demo if it is not possible to go there normally. If someone knows how to do that, please tell me.)
Press F5 to begin recording, then press F5 again when you're done. Or, go to Settings and turn on "automatically record a demo when you conquer a room"

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08-29-2004 at 04:14 PM
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brian_s
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I made some changes to several rooms in level 17 and The Uncharted Passage. If anyone wants to comment on rooms in those levels, please make sure you have the current version I uploaded today.

Rooms edited:
L13: Entrance
L17: 1W, 1N2W, 2N1W, 1E, 1S1E
UP: 2W, 1N2W
08-30-2004 at 01:41 PM
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Martian 47
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icon Re: Return to Dugan's Dungeon (0)  
brian_s, you've got a moving avatar. How come?

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08-30-2004 at 02:56 PM
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KevG
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I like the new version of 1N2E better than the old one. However, I'm not sure what the intended way of solving it is. It's possible to kill all of the goblins and the brain before the tar mother reaches down to the row of pillars. On the other hand it's also possible to let the tar trap the goblins and then kill everything. The second way is considerably more difficult than the first.
08-30-2004 at 02:57 PM
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DiMono
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My avatar moves too. You need to use an animated gif file if you want motion.

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08-30-2004 at 03:56 PM
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brian_s
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This should be my last update to this hold before I release it to the Holds board. Every room is in its final version. I would like to thank everyone for their input so far. If anyone finds any problems, please let me know so I can correct them before I submit this to the Holds board.
09-01-2004 at 05:09 PM
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