×
Entrance: Ok, reentered from the north. You do realize I don't need hot tile at all, right?
1N: I included demo of this room in demo pack, because I'm not sure it works totally like you intended: I immediately go to clone potion. By the looks of this room, I think intended solution involves some walking around the room before doing that.
1W: Ok room, took me a while because I was overthinking it. Used decoy to get one goblin to stand on yellow door.
1S 1W: Included demo for this one in demo pack. Pretty sure I broke it.
1S: Also pretty sure I broke it. You do realize that, since you generously put some arrow rotators there, I can get sword back pretty much instantly, right?
2S: Looks impossible to me. Unless there's some ultra-sneaky way of killing that seep, I just can't get to the orb before left bomb blows up and hits the "
bad"
orb. Huh. (no, this is not hint request; if you confirm that it's possible, I'll keep trying)
1S 1E: I'm not really sure why there's that bomb near invis potion there, or why there's force arrow to the north of it... Had to use mirror to hit the one-use pressure plate because of the bomb. Otherwise ok room.
1E: Also included demo for this one, because I'm not completely sure about my solution. There may be unintended bits in it.
1N 1E: I gotta say, I like your Halph puzzles. With a little "
help"
from wraithwing, Halph made it to NE pressure plate. Why there's a green door at 19,24, though? It could be replaced with a wall.
1N 2E: Not a big fan of this one. Stalwart-saving puzzles are just too random. There is some sort of strategy here, though (called "
lure stalwarts as far away from goblins as possible"
), but still...
Click here to view the secret text
×
Wow you did break many rooms!
Click here to view the secret text
× Entrance: I must admit my bad playing, I thought it was impossible to eascape the roach, perhaps I should remove the hot tile.
1N: The intended solution is pretty much that one only that you chose the easiest side, I removed it now it should be a little harder.
1W: I don't understand, didn't you put the decoy on the big pressure plate and then lured the fegundo on the closed door to kill goblins and then the mimic to release the final door?
1S1W: Wow that's definitely broke, fixed it.
1S: Gorsh, how did I missed something like that? Thanks! Easy to fix.
2S: I feel bad... you see, I added the orb at (7,5) because otherwise you didn't needed to light the left fuse. I didn't considered that the seep must die to open green door I can't believe it. I fixed it, now the room is possible, thanks!
1S1E: If the bomb didn't caused you trouble it means you used an US and I think I understood which one, now it should be fixed. The intended solution is to lure the adder on the closed door using the mirror.
1E: Yep there's some stuff I didn't thought about it, hopefully it should work fine.
1N1E: Glad you liked it! I replaced the green door with a wall
1N2E: Mhh actually if the stalwarts are all together and near they will never die, but it requires some trial I agree.
Thanks again
____________________________
There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher