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mrimer
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File: DROD4Patch4_0_3_113.exe (1.3 MB)
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icon DROD 4.0.3 (0)  
4.0.3 fixes:

Build 114 (pending)
! Removed obsolete GUI affordance: Now clicking on ortho tiles no longer highlights all of them in the room.

Build 113 (beta)

* Fixed: room/hold copy doesn't properly clone all media and speech data.
* Fixed: swimming monsters on a water platform now won't block the platform's diagonal movement.
* Halph bug
* Room edge obstacle detection
* Bridges not working properly
* Gel mother spawning without gel badness
* Fixed: Setting "Ghost Display" script imperatives no longer disable kill-based imperatives.
* Fixed: When a character activates a bomb and kills itself, it should not process any further script commands
* Fixed: when custom Image Wall has a transparent area, it doesn't tile the default wall filler properly.
* Fixed: NPCs with custom tiles don't display when clicking on their room from the minimap
* Fixed: Refreshing a room displaying from the minimap pop-up window when app loses and regains focus

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-08-2013 07:45 PM]
12-14-2012 at 05:06 PM
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Trickster
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icon Re: DROD 4.0.3 (0)  
Is there a likely date this will be released? Without a fix for TCB's bridge issues, one of my rooms will be on indefinite hold.

Anytime prior to August would be fine by me. If it will be later than that, I'll need to reconsider my approach.

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03-24-2013 at 08:48 PM
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mrimer
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icon Re: DROD 4.0.3 (+1)  
I think we can schedule a release in April or May.

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
03-27-2013 at 10:37 PM
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mrimer
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icon Re: DROD 4.0.3 (0)  
At last, here's a Windows beta patch for 4.0.x! These are generally benign and localized fixes, and it's recommended to upgrade. As always with beta builds, for individuals who would like to be early adopters, it's probably a good idea to back up your data directory, just in case.

In addition to previously mentioned bug fixes, the following bug fixes have been included:

mrimer wrote:
* Fixed: Room/hold copy doesn't properly clone all media and speech data.
* Fixed: When a character activates a bomb and kills itself, it should not process any further script commands
* Fixed: When custom Image Wall has a transparent area, it doesn't tile the default wall filler properly.
* Fixed: NPCs with custom tiles don't display when clicking on their room from the minimap
* Fixed: Refreshing a room displaying from the minimap pop-up window when app loses and regains focus

I'd appreciate it if someone could verify that some or all of the abovementioned issues have been fixed and report back, please.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 05-04-2013 08:48 PM]
05-04-2013 at 08:38 PM
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mrimer
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icon Re: DROD 4.0.3 (0)  
I just noticed that I don't think anyone has verified the above fixes, but I'll try to keep it on my radar to release an official 4.0.3 patch sometime soonish.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-24-2014 01:53 PM]
04-22-2014 at 03:02 PM
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