Moo wrote:
But it also scrolls and zooms... The tiles aren't small when zoomed in.
If DROD was like that, it'd be... Err... DROD, but not as we know it.
Well, you are right that scrolling and zooming is a bit of flair that tends to go against DROD's need to show all. But I'm not saying it would be good for DROD to be exactly like Prison Architect. Just as a thought experiment, suppose the following...
* An entire level is displayed at one time and the view simply scrolls and zooms to the room which you are in.
* In the DROD editor, you can draw a rectangle over an "
essential area,"
and during gameplay the camera will zoom into that rectangle automatically instead of being obliged to cover the full 38 x 32 room. The room would need to be designed so that anything outside the essential area was just scenery and didn't apply to the puzzle.
* You'll be able to pan/zoom the camera manually if you want. The reason for doing this is it's fun, but also you can look at how the rooms connect to see the overall picture. (Used in same way as the "
Map"
currently is.)
* Rooms you haven't visited will not be shown.
* Rooms you have visited but are not currently in will be shown with a "
fog of war"
effect that hides the monsters and maybe some other details. In particular, since the monsters don't move while you aren't in the room, it would look kind of bad to see them just standing there.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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