I've let these ideas sit in a corner of my head for long enough that I think they're worth sharing, now.
First, a remote bug zapper (illustrated):
Two "
things"
(like Tesla coils), here represented by the red bits, are placed close to each other, with a gap between the two to let the roaches in.
http://img221.imageshack.us/img221/6388/capture001.png
The "
coils"
are linked to an orb, and when activated, a bolt of lightning appears between the two, frying anything in its path (works on other monsters, possibly not on rock golems an wubbas).
http://img713.imageshack.us/img713/4087/capture002z.png
This could be used in puzzles where you have to deal with unreachable monsters, having to time their movements accurately enough so you don't miss any.
(don't know why the second image is bigger than the other.)
Next, a "you can't turn any more" token (not illustrated):
A simple token which changes Beethro directly, toggled on and off like the already existing no-sword one.
When Beethro steps on it, he is locked in his current position, his movements unimpaired but robbing him of the ability to spin, until stepping on the "
you can turn again"
token on the other side of the room, just after all these roaches and the snakes.
Then, Two swords?:
I had also envisioned a "
double sword"
token, but I'm not sure how that could work, really. Here's how it would play out: you step on a token, which would look like a sword, not an actual token, and bam!, Beethro has got another sword, one in each hand.
It would look somewhat like this, minus the freaky proportions:
This could be used to deal with a lot of monsters, and could be used in conjunction with the "
no-spin"
token. Or something.
Finally, crumby floor:
Works basically like trapdoors, only more durable.
A tile of the floor is
visibly cracked. Step on it once and walk away, it will be even more cracked. Go over it once more and it turns into a pit.
Too bad the forum doesn't recognise imageshack's thumbnails, that would have looked better.
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