mrimer wrote:
trick wrote:
na naaa, nananana na na, na naa na nana naaaa ..
I (gasp) never played this game. How in the world does it work?
It's basically a simplified 2D version of Katamari Damacy, except you don't control the katamaris (that's the sticky balls) directly (in stead, they just follow your cursor). I'm guessing you haven't played the Katamari games ? (I've only got (and
♥!) "
We
♥ Katamari"
, as the first one ("
Katamari Damacy"
) never got released in Europe, but I think the gameplay is pretty much the same in both.)
It goes like this: As the Prince, the aim of the game is for you to populate the Cosmos with planets and stars, as your father, the King of All Cosmos, accidentally destroyed everything (some stars were created in "
Katamari Damacy"
, but in "
We
♥ Katamari"
we learn that making some more would be good). You do this by rolling up huge katamari balls (obviously) that the King can pop up there after the people you roll them for give them to him after their inevitable naïve disappointment in your abilities. If you've completed a level before, you can also choose to have the King make stardust out of the katamari by having him blast it to pieces with his eyes.
Anyway, the gameplay is all rolling katamaris (using both analog sticks on the PS2 controller simultaneously, without any buttons -- great control scheme). A katamari is basically just a sticky ball. Anything (really anything) that's smaller than your katamari that it touches will stick to the katamari. Of course, when objects (and, er, other things) stick to your katamari, this makes the katamari bigger, so you can roll up even bigger things. And so on.
All levels can be done either alone or by cooperating with someone else (two people controlling the same katamari, can be great fun), and there's also some versus levels. Depending on the level, you may be asked to reach a certain size as fast as possible, or make the katamari as large as possible within a given time limit, or sometimes other things. If you win, everyone is relatively happy (or at least just mildly disappointed) and the King does his thing with the Cosmos-popping and that. If you fail .. well, you don't want to fail.
Sounds pretty simple, doesn't it ? It is! It's also great fun (much more fun than that flash game
). (Also, the game's got this unique athmosphere that really has to be experienced.)
- Gerry
[Last edited by trick at 02-25-2006 06:27 PM]