Red-XIII wrote:
Mhh I didn't consider this opportunity but it looks cool. But I still didn't understood very well your dinamic to kill kim, after he's long 3 squares what will happen?
Well, a three long two headed snake is: head-body-head. Cut in the middle and it's obviously gone. Although that's not particularly relevant to the part you quoted, which is about a hit everywhere snake.
hyperme wrote:
I was thinking of situations where the Snake starts off immobile as it's been placed that way by the Architect. Then, if various monsters and other such threats are beyond Mr. Snake, where you are when the whole thing dies is important.
I wasn't questioning that where you stand on the final cut would be important (note that I said that that was a decision). I was questioning the other part of your comment about the order of the cuts. It's not important... take them when and where you can, and only plan the last one (although there is some concern about parts becoming inaccessible, a snake that can back out of a dead end has a lot less concern in that area than an inaccessible rattleserpent rattle).
Order of hits isn't really a puzzle element unless it somehow changes things... and this hit-everywhere type serpent ignores all but the last. If hits made it reverse or change direction, then there would be considerations about when to hit it. If where you hit it determined the direction, then where would matter. Not that any of that would apply if the serpent is immobile.
For example, consider a two headed serpent which has weak spots on the heads. Hit one of those, and the corresponding head gets chopped off, making the other one the active head. This means that cutting one end reverses the serpent and the other doesn't. That's a difference in where you hit the serpent... marking a segment as hit and having the serpent continue on isn't.
hyperme wrote:
The main thing is 'snake what splits when you cut it' has been suggested many times, while 'snake what needs to be hit on every segment' has not. However, maybe dropping a bridge from under it could split it, or closing a door on a damaged section?
I never said that cutting was a new idea. I brought it up only because I figured that if you talk about giving a serpent has two heads, the possibility of cutting it in two pretty much needs to be brought up. Doing it only with dungeon features is interesting.