Just conquered this. There's a variety of puzzles, including timing and horde management, as well as a few lynchpins. The difficulty was quite high for me, and at times it was a little frustrating. Many rooms, however, particularly in the second level, contained some well designed puzzles that were very fun to play.
Upper cavern : 1N2E and
1N1E, for example, each took me a while to figure out, but in the end, were satisfying to solve.
There's not much to criticise apart from the poor English in the level descriptions and ending - the narrative is only a very small part of the hold anyway.
For a first hold I think Komachi should be pleased with this, and I hope the lack of comments (and perhaps somewhat unfairly low average rating) until now do not discourage them from architecture.
[Last edited by Kwerulous at 03-27-2014 06:13 PM]