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Caravel Forum : DROD Boards : Bugs : When room is cleared, there is no audio indication and the room stays red/purple on minimap
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disoriented
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File: DD Level 8 3S5E Victory.demo (2.4 KB)
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icon When room is cleared, there is no audio indication and the room stays red/purple on minimap (+3)  
I'm playing through Dan's Dungeon and I noticed this weirdness on Level 8 : 3S5E. When the final roach is destroyed by a fegundo, there is no indication that the room is cleared. No Beethro laugh, no green on minimap. When I leave the room, it does show as cleared upon reentering.

This issue *doesn't* appear to affect some of the other player demos of the room, like Tahnan's.

Attached a demo. I wonder if this demo shows the problem when others import it. It did for me.

I am now using Windows 3.3.0.96 running on OS X Lion via Wineskin.


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[Last edited by disoriented at 12-04-2011 12:29 AM]
12-04-2011 at 12:26 AM
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TFMurphy
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icon Re: When room is cleared, there is no audio indication and the room stays red/purple on minimap (+1)  
Yeah, after seeing your demo and playing the room quickly, it seems pretty straightforward: bumping a wall (or pit, for that matter) on the same turn that the room is conquered fails to update a number of things. I've committed a quick fix for this to the SVN. Thanks for the report.
12-04-2011 at 08:39 AM
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Caravel Forum : DROD Boards : Bugs : When room is cleared, there is no audio indication and the room stays red/purple on minimap
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