I can kill every monster, but when blowing up the rattlesnake, the door to the conquer token closes. It seems the rattlesnake has a wrong parity. If it were one move ahead, it would enter the (27, 29) square at the right time, and I could blow it up without triggering the orb.
The thing is that when I active the flaming chicken of death (aka Fegundo), I don't have any moves to spare. It always ends up blowing up on turns that the rattlesnake is on darker squares, but it should blow up on the other turns for the timing to work! What to do?
I have done this:
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I start by killing all but one goblin. Then I chase it to the top pressure plate and run to the door at (16, 13) just before it closes. Before this, I need to stay on the row 13 on key turns to keep the serpent looping at the (28, 13) to (30, 14) area. I can just manage to chase the goblin and make it to the door if I move just as the serpent passes the corridor opening. No matter how the other serpent is positioned, I always end up activating the Fegundo on the turn with the wrong parity.
(It doesn't look like a chicken, but I call it chicken anyway. So there.)