Scripting new and complex monsters is definitely possible in the editor. I'm just not sure if all the things you describe is possible yet.
To make a deadly and required target, just use the Imperatives: "
Required Target"
and "
Deadly"
and Move to: "
Player"
script in a goto loop. You can create a variable to keep count of how many humans are lost. Add one to it every time a human is turned into a zombie. You can use the "
wait for event NPC killed"
to check how many humans have been killed but that would also count the zombies, so you need to subtract for all the zombies in the room.
I'm afraid creating the zombies the way you want them is not possible though... It would be, (only kind of messy) using the RPG script editor which gives you access to the players and NPC:s position (x,y).
I'm no expert though, so maybe it is possible.
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[Last edited by Rheb at 02-16-2011 02:18 PM]