grobblewobble wrote:
Dwarf/Theria sounds interesting, never tried it. I'm curious how it will work out.
It's not too bad so far; then again, I haven't gotten too far yet, and I tend to play slow. I also normally don't play as an alliance, but I decided to start a game after I first saw this thread. Here's what I've seen so far:
Most buildings in the tech tree have a very cheap upkeep, so you might not need to put so much into gold production early on.
You only have one building each that gives +1 gold/mana; fortunately, you also have two units (Channeler and Miner) that can gather resources.
You have two buildings that give a 50% bonus to movement; the combined effect gives your units a lot of movement when they leave the city. I don't know whether or not this is a bug, but it allows units to move very far very easily.
You can build Shapeshifters right away, and they make decent scouts.
You only have four militant units (Warrior, Berserker, Firewalker, and Werewolf), plus the Shapeshifter (human form) gains the militant ability when it reaches elite status. The Werewolf and elite Shapeshifter are your only non-dependent militant units.
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If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
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2nd place, 2007 ST design contest: Pipe Dream
1st place, 2008 ST design contest: Pay Ratio