Thanks for catching that, Zorglub. There seem to be two entirely different versions of this hold kicking around, which have different IDs and some different puzzles too. The version khaim initially uploaded to HA did have arrows in an attempt to fix the cutscene problem noted.
However, on further investigation, I see that the arrows don't actually fix the cutscene problem in 1S14E. This is because, after using the arrow rotator token, you can exit 1S14E to the west (by moving SW off the arrow). On return, there's that infinite cutscene again.
Changing the script would be a better fix for the problem.
Cut scene 100
Wait for door to Open at (insert coordinates of green door here)
Cut scene 0
"
Cut scene 0"
is the command to end cutscenes. So, in this case, the cutscene will only run when the green door is closed.
Regarding Hold IDs, this hold does have the same ID as the previous version, as Zorglub requested. You also managed to upload this version to HA. Good job! Please make an effort not to change Hold ID when people are trying to help you by testing your hold. Every time you change the Hold ID, your testers have to replay everything from scratch instead of restoring to changed rooms and reviewing old demos for rooms that haven't changed. Every time you say "
yes"
to the question "
Do you want to make a copy of this hold that you can edit?"
you are changing the Hold ID. I remember explaining more about Hold IDs back in your war0 topic
here.