I've played this one.
I don't have time to comment on all the rooms right now. If you would like to see my comments, please let me know, and I'll come back and add them later.
The Wilderness level is rather chaotic, but it is also very open. I don't
think there are any backtracking problems there. I hope some other players will check me on that one. If there were any problems, they would be due to the ability to run through rooms that are solvable from only one entrance. The other three levels are skippable, and that's fine.
Half 2N is an empty, inaccessible room that should be deleted.
Wilderness 1N2W and Zonk 1S have cutscene scripts that I can "
defeat"
. I enter these rooms, wait for the cutscene to be over, exit, re-enter, and then conquer them without waiting through the cutscene.
Oh, and the mimic-clone puzzle in Tonoy 1N1E is different and kind of neat!