CuriousShyRabbit wrote:
So, uh, I played this...
I got through everything except for 3S1W, which I ran through without solving. Maybe another day when I have more time.
There are some easy rooms here, and some tougher challenges, and some rooms which struck me as just plain lazy. This would be a better hold if you pulled out the lazy rooms and left puzzles that require some sort of strategy (whether easy or hard) to solve.
Backtracking problem in 3S1E.
Click here to view the secret text
×Entrance - Good.
1S - Liked the waterskipper up top, didn't care for hitting the orb quite so many times.
2S - Easy. The briar doesn't even come close to scaring me.
2S1E - This room has the classic war feel to it. Used the door and the bombs and the mimic.
3S1E - Backtracking problem. If I conquer the room and exit north, I can no longer pass through. Otherwise, not much to this room. The stalwarts solve it for me.
3S - Uh, okay, a zillion spiders die on a hot tile. This room didn't do much for me.
3S1W - Ran through without solving, which was not so easy either.
4S1W - Another classic-feeling room. Had to arrange not to be eaten by the adder while the mimics cleaned up the roach queens.
4S - I normally don't like rooms with random scripted events, but this room was fine.
5S - Didn't care for darkness over the bomb, but otherwise okay.
6S - Okay.
6S1E - The end of this room, getting the last guards who were stuck on oremites, was interesting.
6S2E - Okay.
7S2E - I don't care for groping around in darkness. So I went to Settings and turned alpha blending off. No more darkness.
7S1E - Not much point to this room. Hit the orb and run.
7S - Another one of those classic war rooms.
8S - Feels like many rooms I've solved before.
9S - Easy, but enjoyed the little challenge of the confined space.
10S - Easy but has a clear strategy.
11S - Also okay.
12S - Liked this one. While working on the left, had to pay attention to what was going on on the right side of the room.
13S - Need to understand snakes to get the adder to eat everything without just going round and round in circles.
13S1E - Not much to do here. The fegundos and the briar did all the work.
12S1W - Liked the tiny door puzzle.
ok.
3s1w no biggy. just put your mind to it. it takes me five or more tries each time to do it again.
3s1e resolved backtrack
1s you know you can ctrl-w thru it
2s dont you need the fegundo to open up the briar?
3s treat this as an animated scene. punish without sweat
3s1w i locked this and the next one. just kill the green ones first
4s1w yea the adder behavior is key here
9s war puzzles are foregiving
12s hmm. generaly you liked the rooms i thought tedious
13s green snakes are of great value to war type rooms. i discovered this lately
13s1e i forgot half! he is back in. now kill the briar