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Caravel Forum : DROD Boards : Architecture : New Hold: Ice Castle (A quite easy hold with no set theme)
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Icedude
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File: Ice Castle Test Version 1.hold (7.5 KB)
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icon New Hold: Ice Castle (0)  
Hi, this is my first hold that I'm ready to release as a beta test. There is no real theme to the dungeon, and the later parts of the second level seem to get a bit "all-stabby-no-thinky", and the puzzles are a bit easy, but I am still learning.

I'd like to know if I'm going in the right direction designing my holds too. Thanks :)
06-26-2004 at 10:21 PM
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joker5
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icon Re: New Hold: Ice Castle (0)  
You can go between the 'rock' and the wall using diagonal steps.

~joker5

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06-26-2004 at 11:29 PM
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HSE
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icon Re: New Hold: Ice Castle (0)  
It's a good idea to make incomplete holds "Anyone Edit" - that way, we can tweak anything if it goes wrong.
I've had a look through it - it's all good! Well done! :thumbsup
However,
Click here to view the secret text

Other than that, I love it! A tad too short, perhaps, but once complete, it should be excellent! :thumbsup :thumbsup
06-26-2004 at 11:32 PM
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HSE
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icon Re: New Hold: Ice Castle (0)  
I'd like to know if I'm going in the right direction designing my holds too.

Yeah, you are. They're excellent.
06-26-2004 at 11:33 PM
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gamer_extreme_101
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icon Re: New Hold: Ice Castle (0)  
My comments :

Click here to view the secret text


I would suggest passing Dugan's Dungeon if you haven't already, then playing some of the user holds to get an idea of some creative rooms. You have what it takes, but a bit of reasearch will go a long way. Don't think I'm being hard on you or anything. If you look at a thread in the architecture board called "Before Dugan's Dungeon", you'll see my first hold's critism. It isn't pretty, but it helps make a hold more challenging and more funner.

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06-26-2004 at 11:34 PM
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Icedude
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icon Re: New Hold: Ice Castle (0)  
Thanks for the advice, i'm getting to work fixing it now :)
06-26-2004 at 11:57 PM
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swann_88
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icon Re: New Hold: Ice Castle (0)  
well its obviously a first hold
but it has some possibilities
I am sure with a bit of experience
you will develop your ideas more and be driving everyone crazy
with more challenging levels

some pointers
more happening in most rooms
(just dropping trapdoors is boring have someone chase beethro
or make beethro work to figure out the path)

enforce your solutions
(if you want beethro to use a potion make sure he can't go around it)

continue your story through the rooms if you are going to have one ( I think you meant to have a blue door at the big rock btw)


06-28-2004 at 04:37 PM
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