At the moment I'm anticipating using the same style of graphics as SubTerra - 32x32, magic pink transparency (no 8-bit alpha), eight frames of rotation for rolling things and four frames per direction for creatures. The explosion should be eight frames, the starburst five frames, but I haven't yet decided for any other objects.
At some point, I will probably want to create an HD version, in which case graphics would be 64x64 with full 8-bit alpha as 32-bit PNGs. It's something to bear in mind if you want to create those sprites at the same time, though.
In any case, thanks for your help.
Replacements for all the SubTerra and STII objects would be appreciated, especially if you can release them into the public domain.
Priorities would be those sprites which I don't already have that I need for the Skelwing Hunter mode: player, brown and blue transmuters, duplicator, clone machines, conveyor belts, teleporter, egg, spikeball (behaves as the SubTerra skull orb), and of course the skelwing (in four colors: orange, blue, red and black).
Those which I have (albeit not so good) graphics for at the moment are walls (including fragile wall, star activator wall, and wall containing diamond), crate, pillow, explosives, rock, diamond, emerald, ruby, quantum stone, bomb, explosion and starburst.
On a vaguely related note, where did the name "
Skelwing"
come from? Google doesn't come up with anything immediately obvious.