Well, yes, the only thing it would add would be more difficulty. I was imagining a hallway with alternating "
normal"
and "
reverse"
squares...to go through it you would have to hit LRLRLRLRLRLR, for example...nothing too difficult but you just have to change your way of thinking...your DROD paradigm, if you will. And if you have individual squares able to be either "
normal"
or "
reverse"
, as I said, then you can just make a small area of a room different...keep us from getting complacent.
Anyway, just because a suggestion makes the game harder, I don't think it should be discounted. This game is supposed to be a challenge, after all (and not an unreasonable one, although the first time in some of those rooms I thought it was)! Otherwise, Brains would have been taken out, since they definitely make the game harder (and some rooms would be impossible with Brains...the room has to be designed specifically with a Brain in mind). But if it won't be a
fun change to the game, then that is a good reason to discount a feature request. To appease agaricus, if for some reason Erik likes this suggestion, we could declare a moratorium on reverse rooms with tar.
This discussion just made me think of spiders...why are they only on level 10? Were they meant to be a one-time enemy, or were they originally placed later in the dungeon also and taken out because it made it too hard, or were they just annoying and not fun any more? Curious.
Game on,
____________________________
"
He who is certain he knows the ending of things when he is only beginning them is either extremely wise or extremely foolish; no matter which is true, he is certainly an
unhappy man, for he has put a knife in the heart of wonder."
-- Tad Williams