agaricus5
Level: Smitemaster
Rank Points: 1838
Registered: 02-04-2003
IP: Logged
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Re: The Crypt of the Ages (+1)
Really, it is always best to release the hold on the Architecture board first before putting it on the Holds board.
There are already several bugs in it that make completion of the hold impossible, and one or two bugs within the rooms themselves that make the rooms easier than they should be. At present I haven't got much time, so I'll just list the bugs that need to be fixed in order to make the hold playable.
L2 1S - To delete a room, go to the Editor main screen (It will say "Editor" on the top of it, and have several boxes containing the hold, level and minimap details, as well as a reduced picture of the room and various other room detail boxes. Click on the room in question to seect it, and press delete to delete it. Rooms can also be copied and pasted here as well.
L2 1E - The stairs have been reset and take you to the first level again.
L3 Entrance - The stairs here have also been reset, and take you back to L3.
L3 2N - The arrangement of force arrows makes dropping all the trapdoors here impossible.
L5 Entrance - Serpents cannot go on scrolls (It's a well known feature - they seem to be placed in the same layer), so you canot kill the serpent in this room. also, the stair destination has again been reset - they take you to level 5 again.
L6 1W - Again, the stairs take you back to level 6 (I think you need to check all the stairs in the hold).
L7 3S - Here, strangely, the stairs end the hold instead of going to level 8.
I'll do some more thorough analysis later.
In general, it's an interesting hold, although not really very difficult, and a bit derivative, although this isn't really too much of an issue. Unfortunately, due to the way the board database works, you may only update the hold if it has the same number of rooms in it; you cannot add (or take away, I think) rooms - you can only change them.
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Resident Medic/Mycologist
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