TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
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Briar-killing a Monster in Combat (0)
If, through the use of Mimics, you attack multiple enemies in a single turn, and the death of the first enemy causes nearby briar to grow and kill the second enemy *before* the combat with it is resolved, then an assertion error "Assertion error in line 2950 of .\DbRooms.cpp: "pMonster->bAlive" is fired, although the combat will still essentially occur, but with the enemy dying on the first hit instead. Greckles will be awarded as normal and briar will grow a second time.
So there's an immediate inconsistency there (briar growth happens immediately, but the combat is still allowed to continue). However, DROD RPG becomes extremely unstable after this event occurs, and will crash if you undo, restart the room, or other combinations of room-altering/loading events.
EDIT: The above bug also occurs if the enemy is on a bridge and the bridge falls before the combat is resolved. Bomb explosions (and Build Explosion) seem to not cause the bug to happen. I'm not sure what combinations of enemy-killing events can cause this bug, but it is worth noting that this is a slightly more general condition than just a briar-kill between combats.
[Last edited by TFMurphy at 08-17-2009 05:13 PM]
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