I've had a look, and it's not bad, although very similar to the first version.
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Entrance
This was the only trapdoor-dropping exercise in the level, but it did require some thought about the route to take before setting off.
1N, 1N 1W
It was a bit confusing to the eyes to see so much red, white, light blue, dark blue and purple all alternating, but the mazes themselves were fairly easy.
1N 2W
This was a nice room, combining several different types of puzzle in one, although not very difficult.
2W
Not too confusing, since the crumbly walls were quite more visible than in some of the following rooms.
1S 2W
Another break from the mazes, this was also quite fun. Efficiency in the first section to deal with the roaches coming from behind was a necessity, although in the next section, this was less so. However, I didn't find a use for the mimic potion - the room is solvable without it, so you don't really need it, and a checkpoint in the lower section would also have been useful.
1S 1W
This maze was a bit annoying, since in addition to finding the correct path, I had to look closely at the screen to work out where all the paths were.
1S, 1W
The theme was the same, again an annoyance, since the choice in tileset made crumbly walls hard to see, but the mazes themselves were far easier to do than in 1S 1W, since the paths were much less winding or splitting.
Overall, it's an interesting concept, but I still think the "
maze"
element is lacking somewhat.
Oh, and on that note, in 1S 2W, I found the section near the middle-left of the room with the tar blobs quite inspirational.
Do you think it would be okay if I used the same concept for a small section in a room in my own hold, Bavato's Dungeon?
[Edited by agaricus5 on 06-13-2004 at 01:17 PM GMT: Removed underline tags (they looked out of place)]
[Edited by agaricus5 on 06-13-2004 at 05:44 PM GMT]
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Resident Medic/Mycologist