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agaricus5
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The bar increased by 0.5% today. However, I noticed something strange about the way it increased. Not only has the progress bar increased in length, but so too has the overall bar!

The bar was previously 208 pixels in length, but it is now 210 pixels in length.

This picture should show you what I mean.



It's intriguing. What could the developers possibly be doing back there? [The inner cynic begins to sense a conspiracy again. :)]

Could it be a bar out of more than 100%?

[Edited by agaricus5 at Local Time:12-05-2004 at 12:03 AM]

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12-04-2004 at 11:45 PM
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Rabscuttle
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icon Re: Watch the Bar! (+1)  

There is now one Eighth to go.

12-05-2004 at 12:00 AM
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RoboBob3000
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Rabscuttle wrote:

There is now one Eighth to go.

So does that mean that they still have to create the entire thing? Crap!

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12-05-2004 at 12:57 AM
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joker5
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Come on, graph update!

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12-06-2004 at 03:17 AM
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TripleM
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Theres no chance of them being sneaky and releasing it when the bar gets to 92% or something is there :closedeyes

Didn't think so.
12-06-2004 at 03:21 AM
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joker5
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No, they're too honest for that.

Although I think we'd all rather have nice than honest and honest than mean.

~joker5

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12-06-2004 at 03:26 AM
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b0rsuk
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TripleM wrote:
Theres no chance of them being sneaky and releasing it when the bar gets to 92% or something is there :closedeyes

Didn't think so.

I may be able to raise family before it gets to 92

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12-10-2004 at 09:33 AM
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Doom
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If the bar keeps raising the same way it has developed for 10 days JtRH will be Never be ready!!!!!

Ok, there must be some hidden progress we can't see...

edit:Either I looked it wrong or the bar moved right after my post!

[Edited by Doom at Local Time:12-14-2004 at 08:01 PM]
12-14-2004 at 07:55 PM
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Maurog
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It moved by 1/4! And since the last increase was 1/2, it is safe to assume the next will be 1/8.

I bet it advanced only to show that complaints about lack of progress are futile.
At this pace there can be progress every five minutes and it will still never be ready.

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12-15-2004 at 06:58 AM
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wackhead_uk
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88 mph! Vroom, vroom!
12-16-2004 at 09:40 PM
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bradwall
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wackhead_uk wrote:
88 mph! Vroom, vroom!

Maybe if we could find a way to use 1.21 gigawatts, we could travel through time!
12-16-2004 at 10:58 PM
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rowrow
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I know. Did lightning strike a clocktower recently? Then we can travel time like "future boy" or the "guy that is not a chicken". But great scott, we might not time it precise.
:D

[Edited by rowrow at Local Time:12-17-2004 at 06:08 AM]

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12-17-2004 at 06:04 AM
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masonjason
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bradwall wrote:
Maybe if we could find a way to use 1.21 gigawatts, we could travel through time!
Surely you mean jiggerwatts.

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12-17-2004 at 11:25 AM
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bradwall
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masonjason wrote:
bradwall wrote:
Maybe if we could find a way to use 1.21 gigawatts, we could travel through time!
Surely you mean jiggerwatts.

No, I meant gigawatt:
http://www.m-w.com/cgi-bin/dictionary?va=gigawatt

12-17-2004 at 06:05 PM
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mrimer
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bradwall wrote:
masonjason wrote:
bradwall wrote:
Maybe if we could find a way to use 1.21 gigawatts, we could travel through time!
Surely you mean jiggerwatts.

No, I meant gigawatt:
http://www.m-w.com/cgi-bin/dictionary?va=gigawatt
It's actually acceptable both ways?!

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12-17-2004 at 06:40 PM
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bradwall
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It's actually acceptable both ways?!
Great! Maybe I can now add a jigg of RAM to my computer.
12-17-2004 at 10:52 PM
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Banjooie
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It had better not be breaking the speed limit for its area. :(
12-17-2004 at 10:59 PM
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gamer_extreme_101
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bradwall wrote:
Great! Maybe I can now add a jigg of RAM to my computer.
Make sure you check out what kind of jiggs your computer can handle. I once tried installing a Russian jigg in my computer, but it would only accept Irish jiggs. :(

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12-17-2004 at 11:09 PM
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masonjason
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Yeah, that's why I started using polkabytes instead. Much more flexible.

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12-18-2004 at 10:08 AM
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joker5
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The Moskobites are extremely dangerous and should only be used when sedated with vodka. Irish Jiggs should be quieted with high-quality potato liquer or, if you can get it, Irish whiskey.

With polkabytes you need to have an edible accordion, which are extremely tough to find and one-use only (hence the edible part). But they are still superior as the one-time handling problem is outweighed by the problem of finding good booze for their use. I swear it's like having to pay another power bill >.<

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12-21-2004 at 12:19 AM
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masonjason
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<monumental gothic font>89%</font>

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12-24-2004 at 11:05 AM
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TripleM
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Wow, a whole percent! Right for christmas too :)
12-24-2004 at 09:29 PM
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joker5
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In the interest of the three greatest numbers I know I demand the bar make a rest stop at 100 - pi, 100 - e, and 100 - phi.

That and I think the dev team is ready to collapse, and we don't want to drive them to collapse now do we?

~joker5

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12-26-2004 at 02:26 AM
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masonjason
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Oh come on. What about 100 - i?

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12-26-2004 at 09:46 AM
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agaricus5
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joker5 wrote:
In the interest of the three greatest numbers I know I demand the bar make a rest stop at 100 - pi, 100 - e, and 100 - phi.

That and I think the dev team is ready to collapse, and we don't want to drive them to collapse now do we?

~joker5
Well, I can assure you that there is quite a lot of work going on behind the scenes in the beta testing.

At the moment, we're still testing the gameplay experience and internet connectivity, and I believe the developers are tweaking JtRH around a little as well. Still, I think most of the beta testers have now finished JtRH, so I don't think it will be much longer until we get to test the editor.

I'd say it probably will be finished some time near the middle or end of January, depending on how much stuff there actually is to test inside the editor (I guess the script generator may take a while to test properly), but I don't think you'll have to wait for too much longer.

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12-26-2004 at 05:58 PM
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eytanz
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Wesley - you're forgetting that there's still a large element of the game not fully implemented yet - the character voices. That's the main holdup at the moment, not testing.

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12-26-2004 at 06:32 PM
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agaricus5
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eytanz wrote:
Wesley - you're forgetting that there's still a large element of the game not fully implemented yet - the character voices. That's the main holdup at the moment, not testing.
I only know what is going on in terms of the testing, so it's a little unfair to say that I've forgotten something I don't actually know.

I understand the original message for downloading did state hat character voices were not fully implemented, but I assumed that they were (and are being) purposely left out for now, so the downloads won't be too large. Nevertheless, I don't think it's going to take too much longer, since I believe most of the code for implementing these things is already inside DROD, although this is something only the developers know.

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12-27-2004 at 07:14 PM
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eytanz
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agaricus5 wrote:
eytanz wrote:
Wesley - you're forgetting that there's still a large element of the game not fully implemented yet - the character voices. That's the main holdup at the moment, not testing.
I only know what is going on in terms of the testing, so it's a little unfair to say that I've forgotten something I don't actually know.

I understand the original message for downloading did state hat character voices were not fully implemented, but I assumed that they were (and are being) purposely left out for now, so the downloads won't be too large. Nevertheless, I don't think it's going to take too much longer, since I believe most of the code for implementing these things is already inside DROD, although this is something only the developers know.

The code is ready, and has been for a long time. It's just that recording and editing sound files for all the speech in the game is time consuming. Anyway, it is going to be out relatively soon; my point was simply that don't assume that testing is the main bottleneck at the moment. It isn't.

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12-27-2004 at 07:29 PM
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AlefBet
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agaricus5 wrote:
(I guess the script generator may take a while to test properly)
Alas, JtRH has no script generator. We didn't see any need or use for one, and I don't actually think it ever came up during discussions. Sorry to dash your expectations....

The scripting engine may need some good testing, though. Mike's done a good job on it and it works quite well, but with something that ambitious, there's bound to be a few things that just haven't come up yet.

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12-27-2004 at 07:48 PM
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wackhead_uk
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Who is doing the voices for JtRH? Will we get to hear the voice of the developers? Or are you getting out-of-work actors in? Or are you holding a competition on the forum to choose the person to be the voice of the characters? I hope the last one! :rolleyes

[Edited by wackhead_uk at Local Time:12-30-2004 at 01:05 PM]
12-30-2004 at 01:04 PM
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