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masonjason
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YAY TWOTHIRDS TWOTHIRDS TWOTHIRDS!!!!1

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07-04-2004 at 10:32 AM
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gamer_extreme_101
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Get ready for it....


68%

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07-08-2004 at 06:51 PM
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joker5
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All right... depending on the speed of the bar as it climbs to 70% we'll have an estimate anywhere between 3 weeks to 6 months. Of course there's going to be a certain amount of fudge so please don't use my estimates as the official thing. I'm just a guy in a funny hat!

~joker5

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07-08-2004 at 07:39 PM
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gamer_extreme_101
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I'm guessing that it'll be out somewhere between Jan. 29 and Feb. 28. I have many reasons behind that. Besides, they still have 32% left to go, so my theory is this.

There are 145 days left in the year.

145/32 = 4.53125

Which seems about how fast the bar is climbing.

Then, there are 29-52 days where they can fix any serious bugs
they find/take a vacation from working what seems to be non-stop on JtRH.

All we need is patience. The team is working extremly hard to get it out. And, as many people have said about the Half-Life 2 delay, "If you waited this long already, you can wait a bit longer."

[Edited by gamer_extreme_101 on 07-08-2004 at 07:09 PM GMT: I REALLY hate code tags]

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07-08-2004 at 08:08 PM
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trick
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quote:
joker5 wrote:
All right... depending on the speed of the bar as it climbs to 70% we'll have an estimate anywhere between 3 weeks to 6 months. Of course there's going to be a certain amount of fudge so please don't use my estimates as the official thing. I'm just a guy in a funny hat!

Actually, the bar is based on your estimate.

- Gerry
07-09-2004 at 12:35 AM
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masonjason
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trick wrote:
Actually, the bar is based on your estimate.



Ooooooohhhhh *crowds Joker*

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07-09-2004 at 10:29 AM
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masonjason
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Yay! Seventy!

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07-14-2004 at 12:42 AM
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gamer_extreme_101
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masonjason wrote:
Yay! Seventy!


Seventy Decimal Zero One to be precise :P .

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07-14-2004 at 12:45 AM
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mrimer
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Woah, Gamer, that's some funky mustard you have in your avatar. Does it go with puppies? :rolleyes

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07-14-2004 at 12:47 AM
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gamer_extreme_101
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quote:
mrimer wrote:
Woah, Gamer, that's some funky mustard you have in your avatar. Does it go with puppies? :rolleyes

You just gave me a weird idea for a tileset.
DROD : Appetite Edition - A tileset based completly on food.

Don't disturb me...I'm a busy man now ;) .

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07-14-2004 at 12:53 AM
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agaricus5
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quote:
mrimer wrote:
Woah, Gamer, that's some funky mustard you have in your avatar. Does it go with puppies? :rolleyes

Mustard goes much better with kittens. Only ketchup is for puppies. :smart:

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[Last edited by agaricus5 at 10-10-2006 05:07 PM]
07-14-2004 at 12:55 AM
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gamer_extreme_101
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File: Ketchup and Mustard.jpg (8 KB)
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Would Beethro Like some Ketchup or Mustard with that roach?

Whoa...I just realized how much better my "Ketchup" is than my "Mustard". Even more freakily, my rank points match my screen name. Beware!

[Edited by gamer_extreme_101 on 07-14-2004 at 02:22 AM GMT]

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07-14-2004 at 01:26 AM
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joker5
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Grrrr... Darn lousy divide by cucumber error.

Seriously. This thing seems to have suffered through a few strong pushes and a few weak ones, and there's NO PATTERN! ARRRRRRGH! I've tried extrapolating EVERYTHING, dates, holidays, sick days, busy days, everything! Nothing! The best I can say is that the optimistic thing is about... 2 months away, and the pessimistic thing is... 24 months away. I'm going with the 2 months or more.

~joker5

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07-14-2004 at 01:28 AM
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RubellaGolda
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quote:
gamer_extreme_101 wrote:
Whoa...I just realized how much better my "Ketchup" is than my "Mustard". Even more freakily, my rank points match my screen name. Beware!



To be sure nothing goes awry, I quickly modded you up to 102 points. phew!
07-14-2004 at 08:42 AM
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masonjason
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Gamer_extreme, you are aware of Ketchup and Puppies, right?

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07-14-2004 at 05:21 PM
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gamer_extreme_101
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quote:
masonjason wrote:
Gamer_extreme, you are aware of Ketchup and Puppies, right?

Yup. I even have the hold in DROD.

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07-14-2004 at 05:24 PM
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masonjason
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Cool. Wouldn't want anyone to be ignorant of the pure amazing that is Ketchup & Puppies.

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07-14-2004 at 10:04 PM
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agaricus5
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Maybe it should be put in the Holds Section?

It is quite deeply buried in the Architecture board.

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07-14-2004 at 10:27 PM
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gamer_extreme_101
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Yes, I first got it when someone wrote about the "Ketchup and Puppies" sourceforge task. However, for all who don't know of Ketchup and Puppies, here is the link:

http://www.drod.net/forum/viewtopic.php?TopicID=901&page=0#5188

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07-14-2004 at 10:43 PM
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Zmann
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And that reminds me... what ever happened to Tim? Did he just vanish one day? Did he tell use where he was going?

I MISS YOU TIM! :~(
07-15-2004 at 06:14 AM
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DiMono
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Wow, it's moving in very small percentages now... you're not grading on a curve, are you?

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07-22-2004 at 04:37 AM
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VAgentZero
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It went up 0.5% while I've been at work.

Which leads me to wonder... how exactly are these numbers computed? To produce such an exact number as 71.75% implies that we know something about exactly how big it is, or how many bytes of code it contains, or how much time it will take -- i.e. exactly, probably to the minute or at least hour, when it will be released. Thinking about it scientifically, the number of significant figures that have been chosen to be put on the bar implies a percent difference of +/-.01%, unless stated otherwise.

Or, I could just be overthinking things. ;)
07-22-2004 at 09:46 PM
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Mattcrampy
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When I find out how to change the number, I swear I'm changing it to -23%.

.5!

Matt

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07-25-2004 at 06:37 AM
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agaricus5
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I have some apprehension that as well as giving us funny decimals and intervals of change, that bar is going to change number base at some time in the future as well.

Imagine if it suddenly went from a decimal number to a hexadecimal number.

72.5 would then read 48.8 - the horror! (although I suspect that the percentage sign will be kept appended just to play havoc).

Changing it to binary form would also probably prove amusing too, for 72.5 would become 1001000.1.

...

I'm just encouraging you, aren't I?

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07-25-2004 at 08:46 PM
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Sim
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What if the bar does the same as most installer bars do - go up to 100% and then linger there for several years before it finishes?
07-27-2004 at 12:05 PM
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VAgentZero
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Sim wrote:
What if the bar does the same as most installer bars do - go up to 100% and then linger there for several years before it finishes?


I've seen a lot of 'em that go up to somewhere between 2/3 and 90% or so and then go about 10x as slow as they did getting up to that point... which is probably because it determines the value of the bar by files read instead of amount of data read, or something like that. That would suck equally as bad.

"88.275%? It was 88% a month ago!"
07-28-2004 at 09:35 PM
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masonjason
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We have hit the big 3/4 mark! Huzzah.

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07-29-2004 at 10:29 AM
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gamer_extreme_101
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Amazing...in 19 days it increased 1.75%. At this rate, the game will be finished in 252 days.....which ends up being April 26...2 days after my birthday.

Please....speed it up by 4 days so my parents have a good gift for me...:)

-Patrick

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08-17-2004 at 08:34 PM
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agaricus5
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gamer_extreme_101 wrote:
Amazing...in 19 days it increased 1.75%. At this rate, the game will be finished in 252 days.....which ends up being April 26...2 days after my birthday.

Please....speed it up by 4 days so my parents have a good gift for me...:)

-Patrick


Don't forget the beta testing. That should increase the delay by some margin (It did for 1.5 and 1.6).

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08-17-2004 at 08:36 PM
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Tim
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agaricus5 wrote:
Don't forget the beta testing. That should increase the delay by some margin (It did for 1.5 and 1.6).


77%! Didn't they say that the first 80% is done in 20% of the time?

BTW, What does 100% mean? Can I buy it then? Or is it only finished?

[Edited by Tim on 08-19-2004 at 09:33 AM GMT]

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