I've applied this new feature (see rooms from the minimap) to this old hold (MetDROiD Prime), and found something odd.
In this hold, there are characters blocking passages that require codes to remove them. Once they are removed, they do not return. Now, perhaps this is a quirk of the script, and something (perhaps) to do with things on move zero, but on the minimap, the characters appear even if they have been removed.
I'm not even sure if this is a bug--but I think it would be nice to see the room as it would be with turn zero in effect, if this is something dealing with turn zero phenomena.
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First Delver! (I was the first non-tester/dev
to conquer TCB.)
d
/dy