Just so you know, I gave out 1 each of 1-5 and 2 each of 6-10 (not including myself).
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The Dungeon:
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×Nice 4*4 classic puzzle and excellent replacement of the normal room writing routines. Seriously, this rocked. Even though I couldn't solve it.
Lilypad Hopping:
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×Not much of a puzzle, but it was fun.
Singular Level:
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×Again, not much of a puzzle... but excellent stress relief.
Gaze of the Aumtlich:
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×I didn't much like it... far too difficult for my tastes. Nice gimmick though.
Grow: Roach Nest:
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×Liked the idea... but far, far, far too short.
Dreams:
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×Classic DROD RPG stuff, but condensed. Both difficult and confusing.
Minesweeper:
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×I love doing ridiculous things with DROD scripting. This was actually fairly simple. I might put out a random Minesweeper generator later... but it would be difficult. Meh. Have fun blowing up.
One room:
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×I had fun. Lovely tar/mud/gel switching puzzle. Plus it included a walkthrough, which was nice.
Only:
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×Looks much harder than it is. Pretty fun puzzle.
Sand trap:
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×Confused me for a bit... then I realized I had a bomb. Shortly afterwards, I figured it out. Still, pretty fun.
Trap room:
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×Way too easy.... but it was a good mindless diversion, much like Singular Level. Also: Wubblade.
Tarstuff Trouble:
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×Excellent scripting gimmick, good puzzle (although I couldn't solve it), I loved it.
A very tight place:
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×Gave up without even really trying... sorry. Just looked like an impossible mimic puzzle.
World's Most Difficult Trick:
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×Very frustrating, and a classic sliding puzzle. Meh.
Kill the monsters:
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×A bit of a clever trick there... but mostly just mindless hack and slash.
Tomb of the Zombie King:
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×Wow. Beat it on easy. Classic DROD RPG skills help, but the regeneration gimmick was lovely. Seriously, great work.