Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Grud's dungeon (a small hold)
New Topic New Poll Post Reply
Poster Message
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged

File: Gruds dungeon.hold (11.4 KB)
Downloaded 72 times.
License: Public Domain
icon Grud's dungeon (+2)  
Here's a small TCB hold I've made in spare time. No theme. Contains some optimising puzzles and some manipulation rooms(even Slayer manipulation ones!). Difficulty may be also different: some rooms are harder(mostly western ones), some are easier. Hope you'll enjoy.

note: every room is possible, so if you're stuck, don't tell that room is impossible but ask for a hint please.


EDIT: Last version(only changed scroll in the entrance)

[Last edited by mxvladi at 03-10-2009 05:30 PM]
03-01-2009 at 05:38 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged
icon Re: Grud's dungeon (+1)  
A quick note: I'm becoming increasingly impressed by your architecture. The two rooms I've played so far are really great (1W and 1S). And your english seems to be improving as well. I have no more time for DROD right now, but I wanted to give a little encouragement :)
03-07-2009 at 09:15 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged
icon Re: Grud's dungeon (0)  
I have almost compleated the hold, and my initial impression stands. It is loaded with great rooms. Only 1S1E left. Hard room :)

Edit: Finito!

I will post something more informative a bit later on.

[Last edited by Blondbeard at 03-08-2009 06:54 PM]
03-08-2009 at 06:41 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged

File: Slayer tutorial.hold (1.5 KB)
Downloaded 48 times.
License: Public Domain
icon Re: Grud's dungeon (+2)  
A small review: As I’ve stated before I’m really impressed. A hold with a constantly high quality without any boring rooms. One thing, though. I think this hold would benefit from a small slayer tutorial, like in Rheb’s Dungeon of Broken Orbs. The slayer rooms would become quite frustrating if you don’t know a thing about slayer movement. I made a small example tutorial :)

As for the individual rooms:

1S: Very nice, challenging room. You really had to plan ahead.

1N: An interesting, not too hard tar stuff efficiency room. What I like with this room is that the solution is quick and clean.

1S1E: My last room to complete. Just remember that many dislikes a challenging timing. I don’t, though. I think this is a very good room, since none of the “obvious” strategies works, and you have to get adders to kill each others at two separate times.

1E: Fun slayer manipulation, but still one of the weaker rooms of the hold (IMO)

1N1E: This I found a bit trickier than the previous room, ands it’s so minimalistic. I really like this room.

1S2E: Perhaps the weakest room of the hold. Felt a bit tedious, and not so challenging. Still it’s a perfectly OK room.

2E: Pretty nice room, but I have done it before, in Ssslytherin, for example. And I feel the room would benefit from a little more room in the end. I found it a bit tedious to get the timing right in that small space.

1N2E: Fun room! You really have to get the timing right, but that’s not too hard.

2N2E: I might have done this in an unintended way. I first cleared the mud, except for one little blob. I then activated the fuse, and let the slayer slay the last blob, while I was standing on the other side of the black door. Quite nice room, though.

1W: Nice and tough! Just as I like them!

1N1W: Another timing puzzle. Nice, innovative, but again: not everybody is a fan of timing puzzles. I hope most will like this, though.

1S2W: Mindless hack and slash  It blends in nicely with the rest of your rooms, and the multitude of checkpoints makes it doable.

2W: For some reason I really liked this room. Challenging.

1N2W: One of my very favorite rooms! I had to do it at least three times before I got all the flashes of insights I had to obtain.

3W: More timing. I like this puzzle. Like the last tar stuff puzzle the solution is quite clean. If I tell someone what to do it’s not that hard to actually do it. Even more timing, though. And this one was tough.

4W: A good deal easier than the last puzzle. I liked it though. I like racing against a clock :)


[Last edited by Blondbeard at 03-09-2009 07:27 AM]
03-09-2009 at 07:26 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (0)  
Thanks for comments.

Blondbeard wrote:
The slayer rooms would become quite frustrating if you don’t know a thing about slayer movement. I made a small example tutorial :)

Great idea. I'll probably add some kind of slayer tutorial in this hold.

1E: Fun slayer manipulation, but still one of the weaker rooms of the hold (IMO)

Yeah, it wasn't intended to be very challenging. Just slayer manipulation.

1S2E: Perhaps the weakest room of the hold. Felt a bit tedious, and not so challenging. Still it’s a perfectly OK room.

If I manage to create with cleverer Slayer room than this(and I'm quite sure I'll manage ;) ), I'll change this room.

2N2E: I might have done this in an unintended way. I first cleared the mud, except for one little blob. I then activated the fuse, and let the slayer slay the last blob, while I was standing on the other side of the black door. Quite nice room, though.

Uh... :unsure

Could you please attach your victory demo of this room?(I've attached mine just to compare solutions EDIT: removed since Blondbeard downloaded it)


[Last edited by mxvladi at 03-09-2009 09:11 PM]
03-09-2009 at 04:13 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (0)  
Attached new version with 1S 2E changed.

EDIT: And also made secret room, which is harder version of 1S 2E...(well, not much harder, but not the same either)

[Last edited by mxvladi at 03-09-2009 06:34 PM]
03-09-2009 at 06:11 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged

File: Gd Gruds dungeon 2N2E Victory.demo (1.1 KB)
Downloaded 47 times.
License: Public Domain
icon Re: Grud's dungeon (+1)  
Here you go! My solution definitly was unintended.
03-09-2009 at 07:08 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (0)  
Blondbeard wrote:
Here you go! My solution definitly was unintended.

Thanks for the demo.

Looks like I've already managed to fix this unintended solution(by adding red door in front of mud blob and forcing player burn the fuse before cutting mud), since DROD tells me your demo won't work in newest version of Grud's dungeon.

Please report if you still can use your unintended solution in that room.

[Last edited by mxvladi at 03-09-2009 07:16 PM]
03-09-2009 at 07:16 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged
icon Re: Grud's dungeon (+1)  
Unfortunatly I didn't like the replacement room more than the original. And it has an US due to the fact that you can exit the secret way even when the doors are closed. The broken wall lies nect to the preasure plate, and is acsessible.
03-09-2009 at 07:17 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (0)  
Added a tiny tutorial about slayer manipulation and changed 1S 2E(last time; if it will still be worse than original room I'll change it back to original room)
03-09-2009 at 08:30 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged
icon Re: Grud's dungeon (0)  
Are you sure it is possible? Since the freegoing rattlesnake is last to move it hasn't got any window for it to pass onto the "always" closed door, which it would have had otherwise. And good to see a small tutorial :)

[Last edited by Blondbeard at 03-10-2009 07:07 AM]
03-10-2009 at 07:03 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (0)  
Blondbeard wrote:
Are you sure it is possible?

Oops, you're right, it probably was impossible, but not because rattlesnake couldn't pass "always" closed door. It was impossible to make Slayer strike the eastern orb... I've fixed that.

I've attached victory demo of 1S 2E here. EDIT: It will no longer work in the hold since the room was changed a little, so I remove this demo

[Last edited by mxvladi at 03-10-2009 11:42 AM]
03-10-2009 at 09:43 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged

File: Davids Gruds dungeon.hold (11.8 KB)
Downloaded 48 times.
License: Public Domain
icon Re: Grud's dungeon (0)  
If my grasp of timing is correct this is a bug. What happens priority-wise is that we have rattlesnake 1, 2, and 3, were 1 moves before 2 who moves before 3.

Basically there are 3 interesting cases.

Case 1: Rattlesnake 1 opens a door, rattlesnake 2 wants to move onto the door, and can do so, since the door is open, and rattlesnake 3 closes the door. This works as it should.

Case 2: Rattlesnake 1 wants to move onto the door, but can't since the door is closed and moves elsewere instead. Rattlesnake 2 opens the door, and rattlesnake 3 closes the door. This also works as it should.

Case 3: Rattlesnake 1 opens the door, rattlesnake 2 closes the door, rattlesnake 3 wants to move onto the door, but can't do so, since the door is closed. It moves elsewere instead. This does not work as it should. Instead rattlesnake 3 moves onto the door. I have done some testing. It only works like this for on/off preasure plates, and not for multi-use preasure plates, and it only works if one of the rattlesnakes tales are about to leave the multi-use preasure-plate.

I attach a David's Grud's Dungeon to show what I mean more clearly. Check out 2S2W. The room you want seems fun, and it's easilly fixable, but right now it's dependent of a bug.

[Last edited by Blondbeard at 03-10-2009 11:30 AM]
03-10-2009 at 11:29 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (+1)  
Fixed 1S 2E. Now one of rattlesnakes which toggles pressure plate moves after freemoving rattlesnake
03-10-2009 at 11:46 AM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
Blondbeard
Level: Smitemaster
Avatar
Rank Points: 1486
Registered: 03-31-2005
IP: Logged
icon Re: Grud's dungeon (0)  
Good :) It works now (even if the bug gets fixed), and I think it's a great room! Good job!

Edit: Aperantly I was wrong about the whole bug-issue, but I still think it's better to have the room as it is now. It's easier to figure out how to do, instead of having to go by trial and error :)

[Last edited by Blondbeard at 03-10-2009 02:17 PM]
03-10-2009 at 11:55 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
icon Re: Grud's dungeon (+1)  
As Blondbeard says, your English is getting better by leaps and bounds! Here are some suggestions if you'd like to improve the hold text some more:
Click here to view the secret text


[Last edited by CuriousShyRabbit at 03-12-2009 08:10 PM : spelling - d'oh!]
03-12-2009 at 08:03 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
icon Re: Grud's dungeon (+2)  
Thanks, text in the hold is now improved.
03-12-2009 at 08:14 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
CuriousShyRabbit
Level: Smitemaster
Rank Points: 3170
Registered: 10-14-2006
IP: Logged
icon Re: Grud's dungeon (0)  
I'm so sorry, mxvladi, I screwed up. In the post above, I misspelled "manipulation" in "The western stairs lead to a quick tutorial of Slayer manipulation." and didn't catch my error until after you'd read the post.
03-13-2009 at 08:32 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Someone Else
Level: Smitemaster
Avatar
Rank Points: 2340
Registered: 06-14-2005
IP: Logged
icon Re: Grud's dungeon (0)  
Actually, I think you're both true. Even though I'm Canadian, I think that the Americans only use learnt when they're spelling wrong (we don't use it).
03-16-2009 at 03:16 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Kwakstur
Level: Smiter
Avatar
Rank Points: 385
Registered: 05-05-2006
IP: Logged
icon Re: Grud's dungeon (0)  
Learnt is never used in eastern USA. I don't know about the midwest, but I think it's used in the south. Fun fact: In the south, "learned" can also mean "taught," so technically a teacher and a pupil both learn.

Well, they do according to Mark Twain.

____________________________
Also known as ExpHP everywhere else.
03-16-2009 at 11:49 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
Syntax
Level: Smitemaster
Rank Points: 1218
Registered: 05-12-2005
IP: Logged
icon Re: Grud's dungeon (0)  
In the UK both spellings are valid (though "learnt" is the only valid spelling when referring to the past as Nuntar pointed out)
03-22-2009 at 01:18 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Grud's dungeon (a small hold)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.