A small review: As I’ve stated before I’m really impressed. A hold with a constantly high quality without any boring rooms. One thing, though. I think this hold would benefit from a small slayer tutorial, like in Rheb’s Dungeon of Broken Orbs. The slayer rooms would become quite frustrating if you don’t know a thing about slayer movement. I made a small example tutorial
As for the individual rooms:
1S: Very nice, challenging room. You really had to plan ahead.
1N: An interesting, not too hard tar stuff efficiency room. What I like with this room is that the solution is quick and clean.
1S1E: My last room to complete. Just remember that many dislikes a challenging timing. I don’t, though. I think this is a very good room, since none of the “obvious” strategies works, and you have to get adders to kill each others at two separate times.
1E: Fun slayer manipulation, but still one of the weaker rooms of the hold (IMO)
1N1E: This I found a bit trickier than the previous room, ands it’s so minimalistic. I really like this room.
1S2E: Perhaps the weakest room of the hold. Felt a bit tedious, and not so challenging. Still it’s a perfectly OK room.
2E: Pretty nice room, but I have done it before, in Ssslytherin, for example. And I feel the room would benefit from a little more room in the end. I found it a bit tedious to get the timing right in that small space.
1N2E: Fun room! You really have to get the timing right, but that’s not too hard.
2N2E: I might have done this in an unintended way. I first cleared the mud, except for one little blob. I then activated the fuse, and let the slayer slay the last blob, while I was standing on the other side of the black door. Quite nice room, though.
1W: Nice and tough! Just as I like them!
1N1W: Another timing puzzle. Nice, innovative, but again: not everybody is a fan of timing puzzles. I hope most will like this, though.
1S2W: Mindless hack and slash It blends in nicely with the rest of your rooms, and the multitude of checkpoints makes it doable.
2W: For some reason I really liked this room. Challenging.
1N2W: One of my very favorite rooms! I had to do it at least three times before I got all the flashes of insights I had to obtain.
3W: More timing. I like this puzzle. Like the last tar stuff puzzle the solution is quite clean. If I tell someone what to do it’s not that hard to actually do it. Even more timing, though. And this one was tough.
4W: A good deal easier than the last puzzle. I liked it though. I like racing against a clock
[Last edited by Blondbeard at 03-09-2009 07:27 AM]