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Caravel Forum : DROD RPG Boards : RPG Bugs : Wait for item Explosion
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Kwakstur
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icon Wait for item Explosion (+1)  
As soon as mrimer starts fixing bugs, we start looking for new ones to replace them with. i no, rite?

Wait for item Explosion at never triggers. My best guess: Explosions probably disappear right after hurting everything in their radius, so by the time Wait for item checks for it, it's already gone.

If so, then in theory it won't be an easy fix. But to avoid looking pessimistic, SMILEY PARTY!

................:):?:):)
That's all I got.

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Also known as ExpHP everywhere else.

[Last edited by Kwakstur at 01-19-2009 08:47 PM]
01-19-2009 at 07:18 PM
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mrimer
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icon Re: Wait for item Explosion (0)  
Kwakstur wrote:
As soon as mrimer starts fixing bugs, we start looking for new ones to replace them with. i no, rite?
Yeah, it makes me feel like Tantalus sometimes, but I always appreciate the help in finding bugs. It's not like I can blame anyone but myself for them being there, right? :P
01-19-2009 at 08:41 PM
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mrimer
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icon Re: Wait for item Explosion (0)  
Unfortunately, explosions are processed (created) on a turn after script tile detection, so they can't currently be detected via IsTileAt. It would require some new plumbing in turn handling to make this work. Maybe this could be added as a new feature in the future.

[Last edited by mrimer at 01-20-2016 06:04 AM]
01-20-2016 at 06:03 AM
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