lopsidation
Level: Master Delver

Rank Points: 176
Registered: 05-30-2008
IP: Logged
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"Store Move as Variable" command (+1)
It'd be nice to have a scripting command that stored which move the player made as a variable, 1-11. Note that I'm not talking about moves as in "where Beethro goes"; you can do that already with mimics. I'm talking about recording which button the player presses, which can currently only be done by surrounding Beethro with 8 NPC's. That doesn't leave much room for him to go around and smite monsters, so the "Store Move as Variable" command is essential for any complicated scripting.
Of course, with "Store Move as Variable" comes "Execute Variable as Move". Yes, you could do this with 11 if/then statements but one script command is a lot simpler and less tedious.
Finally, this doesn't relate to the previous two requests, but it'd be nice if DROD preloaded adjacent rooms when you moved close to the border of that room. This would make room transitions run a lot more smoothly. Preloading would also be nice in the editor- why is it that if I've been building room A for a while and then switch to room B, the game takes a while to actually switch over?
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"Happiness is like a cat. If you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."
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