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Caravel Forum : DROD Boards : Architecture : My First DROD JtRH Hold! (The name is Beethro's Search for Home)
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usbdriver
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File: Beethros Search for Home.hold (22.7 KB)
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icon My First DROD JtRH Hold! (0)  
Can anyone who has DROD JtRH download and check my hold for mistakes and improvements? P.S. I uploaded a new version.

[Last edited by usbdriver at 12-09-2008 09:06 PM : To improve my hold.]
12-09-2008 at 07:36 AM
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Samuel
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icon Re: My First DROD JtRH Hold! (0)  
*whispers* you don't have to have DROD: JtRH to play a JtRH game, any latest version of DROD will play it (except DROD: RPG) *whispers*
I will play the game and tell you what i think of it as soon as i can.

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12-09-2008 at 08:15 AM
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Samuel
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icon Re: My First DROD JtRH Hold! (0)  
Madness:
Entrance: Cannot kill a 2X2 peice of tar

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-09-2008 at 08:29 AM
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Vike91
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icon Re: My First DROD JtRH Hold! (0)  
Samuel wrote:
Madness:
Entrance: Cannot kill a 2X2 peice of tar

The room has a tar mother: you can wait that it grows to 3X3 piece.

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12-09-2008 at 01:31 PM
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Tim
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icon Re: My First DROD JtRH Hold! (-2)  
mxvladi wrote:
You mostly had "oh, let's smite them all!" type of rooms. That's bad.
Erm. Just because it's mainly that type of rooms doesn't mean it's bad.

Besides, your remark also applies to TCB. Do you mean that you think that TCB is bad?

I think this hold is okay. It definitely has rooms that I think is difficult for me. But bad? No. It's better than most of the first holds I've seen here.

EDIT: Mod-down? I thought my comments were nice... Okay, since somebody doesn't like them I won't comment on the rest of the hold.
Your comments were not nice. And I'm going to mod you down again because of that additional comment.

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[Last edited by Tim at 12-09-2008 03:24 PM]
12-09-2008 at 03:16 PM
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12th Archivist
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icon Re: My First DROD JtRH Hold! (0)  
That was rather fun! I agree with Mxvladi that there is a whole bunch of hack and slash which is fine as long as you don't over do it.

Entrance: I couldn't solve this because the placement of the trapdoors traps you on your third island
Rest of the level: Pretty good work here, not much tediousness here, which is good. Unfortunately, there's not as much good puzzle here as there is various ways of bug-killing. I think that you might add something that forces to keep the brain alive, or something like that.

Just a thought.

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12-09-2008 at 03:19 PM
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vittro
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Tim wrote:
EDIT: Mod-down? I thought my comments were nice... Okay, since somebody doesn't like them I won't comment on the rest of the hold.
Your comments were not nice. And I'm going to mod you down again because of that additional comment.

I don't often disagree with you, but this time you're totally wrong. It's better to tell a noob architect how to improve from the beginning instead of seeing him release bad holds every 5 minutes.

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12-09-2008 at 03:53 PM
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Tim
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vittro wrote:
I don't often disagree with you, but this time you're totally wrong. It's better to tell a noob architect how to improve from the beginning instead of seeing him release bad holds every 5 minutes.
You've clearly not played the hold or read mxvladi's comments. He said this hold is bad. It isn't.

Perhaps it can be improved, but calling this hold a bad hold is outright wrong.

It's good to tell a noob architect how to improve, but not by lying.

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12-09-2008 at 05:27 PM
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lopsidation
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I'll have to disagree with you too, Tim. Even though you may not agree with all of mxvaldi's comments, everyone can have a different opinion. If I said that strawberry ice cream tastes better than vanilla ice cream, would that be lying too?

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12-09-2008 at 08:57 PM
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usbdriver
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File: Beethros Search for Home.hold (22.7 KB)
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License: Public Domain
icon Re: My First DROD JtRH Hold! (0)  
I uploaded a new version! :thumbsup

[Last edited by usbdriver at 12-09-2008 09:08 PM : Forgot to attach new file.]
12-09-2008 at 09:06 PM
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CuriousShyRabbit
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This hold is not completable. This is because the end of hold stairs are behind a master door. A master door does not open until all the hold secrets have been conquered, and the hold has been conquered. To conquer the hold, the player has to use the end of hold stairs. An appropriate use of a master door is to hide bonus content (such as extra puzzles, an additional piece of story, artwork, etc), not to block access to an essential part of the hold, like the end of hold stairs.

Unlike required rooms, which get reset every time you start a new game, the game remembers if you've conquered a hold, and which secrets you've conquered. So if usbdriver had already played his hold all the way through and then added the master door, he would not have noticed this problem (as in that case, the master door would be open on his next play through the hold).

This hold also features experiments with scripting. Using scripting to add story is nice, as it adds flavor to the hold. But when scripting is involved in in taking the player from room to room, you need to be very careful, as it can cause problems. An example of a room where scripting causes problems is Off Track 1E. A player trying for a highscore, that is, trying create a victory demo with the minimum number of moves, will exit to the west. When the player then re-enters and tries to go north, they will be stuck, because the character that opens the door has "end on room exit" in his script, and will not appear the second time the player enters the room. A player who takes the stairs from Surface Secrets back to Off Track would also get stuck in this situation.

Even if the "end on room exit" problem is fixed, I am not at all a fan of the script in Off Track 1E. Bumping the pit, and then moving to the southeast corner of the room, in order to get an invisible character to open a door to the north is not something I would have guessed. I had to look in the editor to see what I was supposed to do.
12-10-2008 at 12:24 AM
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usbdriver
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icon Re: My First DROD JtRH Hold! (0)  
I am updating my hold...
12-10-2008 at 05:31 AM
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usbdriver
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File: Beethros Search for Home.hold (23.5 KB)
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icon Re: My First DROD JtRH Hold! (+1)  
Guess what?
Click here to view the secret text

12-10-2008 at 05:38 AM
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CuriousShyRabbit
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icon Re: My First DROD JtRH Hold! (0)  
That's better, but there's still a problem.

In Off Track 1E, removing the character and making the orb accessible fixed the backtracking problem.

Now I can no longer enter Surface Secrets 1N, because you changed it into a required room. Now the blue door in the Entrance can't open.

I looked in the editor at the new placement of the master door, and the bonus room, and they are both appropriate.
12-10-2008 at 06:37 AM
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usbdriver
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File: Beethros Search for Home.hold (23.5 KB)
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icon Re: My First DROD JtRH Hold! (0)  
Okay I have uploaded a new hold which has been fixed.
12-10-2008 at 08:06 AM
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Samuel
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Tim wrote:
mxvladi wrote:
You mostly had "oh, let's smite them all!" type of rooms. That's bad.
Erm. Just because it's mainly that type of rooms doesn't mean it's bad.

Besides, your remark also applies to TCB. Do you mean that you think that TCB is bad?

I think this hold is okay. It definitely has rooms that I think is difficult for me. But bad? No. It's better than most of the first holds I've seen here.

EDIT: Mod-down? I thought my comments were nice... Okay, since somebody doesn't like them I won't comment on the rest of the hold.
Your comments were not nice. And I'm going to mod you down again because of that additional comment.

-10?!?!?!?!?!?!?!? Ok so maybe some people don't like what he's saying (personally i agree with Tim) but give him a break! He only requires one mod down to point him in your "preferred direction".

____________________________
I believe in everything until it's
disproved. So I believe in fairies,
the myths, dragons. It all exists,
even if it's in your mind. Who's to
say that dreams and nightmares
aren't as real as the here and now?
John Lennon
12-10-2008 at 08:51 AM
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usbdriver
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icon Re: My First DROD JtRH Hold! (0)  
Do you guys think my hold is ready to be submitted in? I think all the bugs in it are fixed.
12-10-2008 at 12:35 PM
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larrymurk
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usbdriver wrote:
Do you guys think my hold is ready to be submitted in? I think all the bugs in it are fixed.

Sorry, not ready yet.

1. Madness:entr- If you re-enter this room from the entrance with an arrow, you'll be stuck and need to restore.
2. Madness:2N- If you re-enter this room from the west, you'll be stuck and need to restore. Perhaps the western orb should open another door.

12-10-2008 at 06:49 PM
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usbdriver
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File: Beethros Search for Home.hold (23.5 KB)
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icon Re: My First DROD JtRH Hold! (0)  
Okay I think everything should work smoothly now! :thumbsup
12-11-2008 at 08:46 AM
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usbdriver
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icon Re: My First DROD JtRH Hold! (0)  
:thumbsup :thumbsdown Is everything okay?
12-11-2008 at 02:38 PM
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usbdriver
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File: Beethros Search for Home.hold (23.5 KB)
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icon Re: My First DROD JtRH Hold! (0)  
Thanks for the help! :thumbsup
How about this version?
12-12-2008 at 10:07 AM
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usbdriver
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Is the backtracking problme fixed? :?
12-12-2008 at 12:57 PM
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bdwing
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icon Re: My First DROD JtRH Hold! (0)  
My computer is telling me that the version that I just downloaded (on the 12th) is the same as the version which I downloaded yesterday (on the 11th). ???

As to Madness 2 North: Returning to 2N from 2N1W will not allow the player to leave by going to 2N1E. But, completing 2N1W and then completing 1N1W does let the player finish the level.

I did not notice any other problems and I found the hold to be an enjoyable little distraction.

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12-12-2008 at 01:25 PM
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usbdriver
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I found out that I had exported two of my hold, and put the old version online. I am fixing up all the mistakes and tomorrow I will post the latest version. :glasses
12-12-2008 at 03:27 PM
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usbdriver
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File: Beethros Search for Home.hold (24.1 KB)
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icon Re: My First DROD JtRH Hold! (0)  
Okay here you go... :yes
12-13-2008 at 06:27 AM
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larrymurk
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Well, originally I told you the player could get stuck in Madness:entr if they re-entered through the passage with a force arrow. You removed that passage (yeah), BUT you added 3 arrow passages into the room that ALL have that problem now!!
12-14-2008 at 07:20 PM
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usbdriver
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Isn't is possible to enter from a force arrow and still exit the room if you drop the trapdoors just right? I remember entering this room after I exited it from a force arrow. I was able open up all the remaining gates and still exit.
12-15-2008 at 07:50 AM
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usbdriver
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File: Beethros Search for Home.hold (24.1 KB)
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icon Re: My First DROD JtRH Hold! (0)  
I see what you mean Larrymurk!
The tar is 4 by 4 when entered from a force arrow! I have fixed this problem and made the tar 3 by 2. It is still cuttable if you start the whole thing over and when you enter from a force arrow! Thanks for your help! :thumbsup
12-16-2008 at 06:48 AM
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