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Caravel Forum : DROD RPG Boards : RPG Bugs : Undo resets variables defined in playtest (and error is produced after Question is asked)
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Kwakstur
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icon Undo resets variables defined in playtest (+1)  
My version is 1.1.0.54, which is most recent according to the sticky.

I know that the game doesn't keep F4 modifications in demosate and that you said earler this is intended, but now it's causing errors:
Assertion error in line 2191 of .\CurrentGame.cpp: "!bIsComplexCommand(nCommand)"
I'm pretty sure the error has to do with this part of my hold, involving an NPC that asks a Question only if you have enough money:
Click here to view the secret text


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[Last edited by Kwakstur at 11-29-2008 02:38 AM]
11-29-2008 at 02:27 AM
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mrimer
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icon Re: Undo resets variables defined in playtest (0)  
quote:
Kwakstur wrote:
I know that the game doesn't keep F4 modifications in demosate and that you said earler this is intended, but now it's causing errors:
Thanks for reporting this. It seems problems associated with this "feature" won't go away, so I've taken some time to add full support for F4 in the next patch. Now it will work properly with undo (reverting values on the turn you originally made the change). Implementing this requires having the game quietly upgrade command sequence data to a newer version that can support the extra data values whenever an old saved game is loaded. You shouldn't notice any performance degradation, but since this is a data change, we will beta the new patch for a while before releasing it into the wild.

While working on this, I found and fixed a memory leak in the command sequence code that gets occasionally called. The small leak exists in the other versions of the DROD engine, so I've fixed it there too.

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[Last edited by mrimer at 01-19-2009 08:34 PM]
01-19-2009 at 08:33 PM
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