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Caravel Forum : DROD RPG Boards : RPG Bugs : Wait for Event scripts when using Stairs
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TFMurphy
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icon Wait for Event scripts when using Stairs (+1)  
If a script that has the "Restart on Room Entrance" imperative attempts to Wait for Event in the same room as a staircase, then an assertion error will fire when the staircase is used:
Assertion error in line 3297 of .\Character.cpp: "command.command == CCharacterCommand::CC_WaitForCueEvent"

This only occurs when the script restarts on room entrance, and the assertion happens when you're leaving the room via going to a new level entrance.

11-16-2008 at 12:32 AM
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mrimer
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icon Re: Wait for Event scripts when using Stairs (0)  
quote:
TFMurphy wrote:
If a script that has the "Restart on Room Entrance" imperative attempts to Wait for Event in the same room as a staircase, then an assertion error will fire when the staircase is used:
Assertion error in line 3297 of .\Character.cpp: "command.command == CCharacterCommand::CC_WaitForCueEvent"

This only occurs when the script restarts on room entrance, and the assertion happens when you're leaving the room via going to a new level entrance.

Thanks for reporting this. I've fixed this assertion for the next patch.

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01-19-2009 at 05:48 PM
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