I've gone through it myself now.
There are a number of things that should be mentioned, which may or may not be problems that you'd want to deal with.
First, you have two Score Checkpoints at the end of Floor one, each for a different roach. They have the same name - "
Cludo's roach defeated"
- so I *think* CaravelNet will treat them as the same Score Checkpoint. Either way, it's quite trivial to only kill one of these roaches, collect everything else in the room, and leave the 2nd roach until you've completed Floor three, and come back with a *massive* score.
Secondly, the addition of an Inventory makes the "
Accessory Slot"
traps on Floor two meaningless. You can simply stash your Grappling Hook in your inventory before you pass over the Accessory Slot, and then retrieve it afterwards. This allows the player to sidestep a few situations until they're a little stronger.
Thirdly, if you kill Cludo from directly to the west of him, then the cutscene freezes and you have to reset the room. While avoidable, this is a bad thing to have happen.
And finally, you might want to ask someone to proofread the English in this hold - it's perfectly understandable English, but there's a high number of grammatical errors and awkward phrases around. It certainly doesn't harm the hold's gameplay, but a little polish goes a long way.
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Anyways, my end result for Cludo's Score Checkpoint was as follows:
Click here to view the secret text
×1634 HP
337 ATK
225 DEF
13788 GR
22/18/0 Keys
2980 Score