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Caravel Forum : DROD RPG Boards : RPG Bugs : Locking doors leaves fuses untouched
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TFMurphy
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icon Locking doors leaves fuses untouched (+2)  
Normally, when you close a door via an orb, it will cut any fuses that happen to rest on it. However, if you lock the door instead, the fuse will survive. This is inconsistent with briar, which is broken either way.

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Also, while testing this, I found a bug with doors destroying briar. That is, they will only destroy briar whilst a briar root exists in the room. If the briar root does not exist or is destroyed -- either before the door closes or *during* the door's closing -- then all remaining briar on the door as it closes will survive.
10-30-2008 at 02:15 AM
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mrimer
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icon Re: Locking doors leaves fuses untouched (0)  
TFMurphy wrote:
Normally, when you close a door via an orb, it will cut any fuses that happen to rest on it. However, if you lock the door instead, the fuse will survive.
I've fixed this -- the door locking routine wasn't calling the same CloseDoor logic that is normally called, causing fuse cutting to be left out.
Also, while testing this, I found a bug with doors destroying briar. That is, they will only destroy briar whilst a briar root exists in the room. If the briar root does not exist or is destroyed -- either before the door closes or *during* the door's closing -- then all remaining briar on the door as it closes will survive.
Thanks. I checked it out, and there was a quirk in the coding causing this to happen. I've fixed it for build 53.

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[Last edited by mrimer at 10-30-2008 02:40 AM]
10-30-2008 at 02:40 AM
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