TFMurphy wrote:
Normally, when you close a door via an orb, it will cut any fuses that happen to rest on it. However, if you lock the door instead, the fuse will survive.
I've fixed this -- the door locking routine wasn't calling the same CloseDoor logic that is normally called, causing fuse cutting to be left out.
Also, while testing this, I found a bug with doors destroying briar. That is, they will only destroy briar whilst a briar root exists in the room. If the briar root does not exist or is destroyed -- either before the door closes or *during* the door's closing -- then all remaining briar on the door as it closes will survive.
Thanks. I checked it out, and there was a quirk in the coding causing this to happen. I've fixed it for build 53.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 10-30-2008 02:40 AM]