Unsure if you're already aware of this but didn't see it in the pending changes. There's two problems with the very first cutscene of Part 2 of Tendry's Tale.
The first is that if you trigger the cutscene by standing at anywhere *other than* (8,7), the monsters never appear, leaving the reason for Tendry's sudden incapacitation very mysterious.
The second is that - as Gorvin discovered in
this thread -
Click here to view the secret text
×it's possible to keep Roachie for Part 2 by simply dropping him before the cutscene starts. Roachie can be used later to block Aumtlich beams, and considering Part 2 is supposed to be a total reset, it seems a bit weird that the optimal path is currently to keep Roachie around using this.