Mechadragon wrote:
eb0ny wrote:
Pocket roach takes the accessory slot on the player, and it occupies an accessory slot there on the ground. Where's the bug?
You should have lost the pocket roach going into the second part of the main hold.
However:
Click here to view the secret text
×If you drop the pocket roach before triggering the cutscene with the neather at the start of Homeland, it remains there post-cutscene and you can pick him back up.
Credit to my little brother for finding this
I've fixed this in the 1.1 official hold by forcing the loss of the Pocket Roach (sniff) when carried into Homeland.
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.