CuriousShyRabbit wrote:
Comments on specific rooms
1E - As I was saying in chat, I was confused when I could block roaches with my sword without dying. In reviewing my demo, I see that was probably because of blocked roaches blocking other roaches who then stepped on me. This leads to a bit of trial and error in solving rooms like this. I like the names of the roach dances, though.
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I'll put in a note telling people not to kill the roaches, but they can still kill you. It made more sense when there was a story.
2E - The confused tarstuff is funny!
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First thing I ever scripted in JtRH.
1N2E - I already told you about the two unintended solutions for this room and how to fix them. Dancing around orthosquares with roaches is a fine puzzle.
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I noticed BoyBlue did something like that in his hold 3 years after I came up with it.
1S2E - The first time I tried this room, I got completely stuck, with one mimic blocked on all sides by roaches who didn't want to move. Then I started over and it worked. I wasn't quite sure what I did differently.
This is the only "
dancing roaches"
room that I find to be slightly frustrating, should I remove a few mimics, or is it OK to just leave it? Every hold needs one of those rooms, ya know?
1S1E - Tricky aumtlich manipulation! It's all about making them turn. Thanks for the checkpoints!
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You're welcome! I remember checkpoints half of the time.
1S - This is another room about dancing, but Beethro dancing this time, as I'm pretty sure there is only one way he can get through each orthosquare chamber.
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As far as I know, there is only one way to get through each chamber (You did it the same way I did it), but some sick freak will find a different way someday.
1N1W - I remember you talked about this room in chat a long time ago. I solved it the slow way, waiting for all the walls to be built before the last roach died.
See, I can come up with original puzzles!
1S1W - I liked this puzzle, where I had to figure out who should do each task.
Hmm, I don't know what you mean by that...as far as I can see, there is only one task and one player role...wrong room maybe?
1S2W - I tried for a while to kill all the mothers before the roach got out, but that was "clearly impossible". So I sacrificed one mirror to stop the roach completely while I cleaned up the room. Then with some sword blocking, I was able to lock the roach into the second half of its passage with the remaining two mirrors. I'm not sure my solution was entirely intended, as the pressure plate that opens the yellow door inside the first half of the roach's passage was not important.
That's unintended...I don't want the mirrors to be able to COMPLETELY block the roach, I just want the mirror to lock the roach to the long and windy path. But I'm not quite sure how to fix this...I'll see if I can come up with a creative solution.
The intended solution IS the "
clearly impossible"
option...That yellow door and pressure plate are there for a reason.
If you're stumped...
Click here to view the secret text
×Mirrors aren't the only things brains don't pathmap through...
1S3W - Switching back and forth between Beethro and the wraithwing to accomplish the various tasks in this room was fun, but would be more fun if I didn't have to start completely over again each time I made a mistake. Checkpoint please!
Checkpoint added!
2W - Very nice twist on an old classic. It was cool setting things up with Beethro so the wraithwing could survive in the different passages.
This room was kind of a tutorial for how to kill enemies with wraithwings...loosely based on that room I think you're thinking it's based on.
1N2W - After dropping the trapdoors and killing golems as Beethro, my wraithwing made two passes through the central area. For the second pass, I did a lot of right clicking to get the movement order of the 4 roaches such that they would space themselves out.
That's sort of the intended solution...to use the golems to space out the roaches...just not how you did it. My intended solution was to place the golems on the bottom row like
Click here to view the secret text
×. X . X . X . X
so that the roaches would fall into the gaps between the golems so they stay spaced out. I added another door to make sure you don't place the golems where you did. Also, you went around with the wraithwing twice, even though I intended it to be done once. I added another door making it impossible to go twice.
2N1W - Cool mazy room. I could only enter it as the wraithwing, but I could only solve it as Beethro.
I came up with that little Beethro-block much like I come up with all of my DROD ideas...out of nowhere on very rare occasions.
2N3W - A very easy wraithwing room.
Nother tutorial kind of room.
2N2W - This rooms took me ages of starting over and over again when I made a mistake with the roach horde at the end. It needs a checkpoint that the wraithwing can use.
Added!
1N3W - Another pretty easy wraithwing room. The wraithwing characters are still there when I return to the room after I conquer it. Not sure if that's intended.
Nah, that's unintended. I fixed the scripting.
1N4W - I lured one of the roaches from the top into the snake's area. The tunnels were definitely helpful for that. But I didn't understand the point of all the switching between Beethro and the wraithwing.
That's very unintended.
The object of the room is to
Click here to view the secret text
×lure all 5 roaches into the bottom force arrows so that the final roach can move across them to kill the snake.
I'm not really sure how to fix that one yet. I'll see what I can do.
4W - Solving this kind of room as a wraithwing is a lot easier than solving it as Beethro. Without a power token, the wraithwing can safely block roaches with its body.
Haha wellll it was SUPPOSED to be solved with Beethro but I forgot to add scripts to switch the player role. It's a bit harder with a sword.

(There used to be a disarm token in the middle. If it's too hard to beat, let me know if I should put it back.)
3N1W - This room is pretty easy as a wraithwing too, for the same reason. But then the arrows forced me to pass through the roach area a second time as Beethro (after solving 3N2W) and that confused me. I killed two roaches and still got through?? (Don't have a demo for that, sorry, and I did it after initially conquering the room.)
The script is set to close the door when a monster is stabbed...so yes, if you're the wraithwing you can kill them all. This was also a Beethro room.
3N - This room is trivial as a wraithwing. Just fly to the conquer token.
Beethro power activated!
4N - This room is also trivial as a wraithwing, as I can avoid flying over the spot that triggers the roach queens.
Fixed too. This was the second thing I ever scripted in JtRH.
3N2W - The roach queens on force arrows forced me to do this room as Beethro. It was quite a tough horde management problem. I didn't use the tunnels when leaving, but that doesn't seem too important.
You can make this room 4674 times easier by using some other things in the room.
Click here to view the secret text
×Roaches can't cross water, right? Move some platforms out of their way!
2N - Either I'm getting better at predicting roach dances, or this room was a little easier than the other roach dance rooms. I didn't need to use trial and error here.
This is an easier one, I just think it looks cool.
3W - I didn't really need to kill the three guards on the way out, but um... too bad for them!
Whoops, fixed.
[Last edited by cheese obsessive at 09-17-2008 01:20 AM]