Just a few resources to get you started.
First, the formula that determines your score is as follows:
Score = [HP / 40] + Yellow Keys * 10 + Green Keys * 20 + Blue Keys * 30 + Skeleton Keys * 30 + ATK * 5 + DEF * 3
This means that a single Yellow Key is worth 400 HP or 2 ATK, while a Blue Key is worth less than two Green Keys. Also, ATK from equipment and base stats count towards this score. If you're aiming for high scores, make your choices based around these comparisons. And be aware that the way to optimise for the 1st Score Checkpoint may require that you do things that will *not* allow you to properly optimise for the 2nd Score Checkpoint, and so on.
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Secondly, I've compiled a list of ATK goals to aim for to reduce the number of hits it takes to kill a monster. As an example, a Roach has an ATK goal of 25 to reduce the number of hits you take from 2 to 1. If you have 20 ATK, you'd take two hits from a Roach (assuming you hit first). If you have 25 ATK, you'd only take one. If you have *47 ATK*, you'd kill the roach outright without taking damage. Of course, you can also take no damage when your DEF exceeds their ATK, but an optimiser will want to decide how much ATK they need for various monsters rather quickly. The amount of damage you take is generally equal to the number of hits, multiplied by the monster's ATK with your DEF subtracted from it. Since your DEF can only be 10, 20 or 40 in the demo, I'll give per hit values for each of those. If you're playing the full game, then these values will quickly become not so useful anyways as you face more dangerous enemies.
I will only list the non-boss enemies found in the demo of Tendry's Tale though. Also, secret tags are being used just in case.
Click here to view the secret text
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Roach:
10/0/0 dmg per hit, deals 2 hits at 20 ATK. Goals: 25, 47.
Wraithwing:
28/18/0 dmg per hit, deals 2 hits at 20 ATK. Goals: 21, 38.
Evil Eye:
22/12/0 dmg per hit, deals 4 hits at 20 ATK. Goals: 23, 28, 38, 68.
Roach Queen:
32/22/2 dmg per hit, deals 3 hits at 20 ATK. Goals: 23, 31, 56.
Spider:
42/32/12 dmg per hit, deals 6 hits at 20 ATK. Goals: 22, 23, 26, 31, 40, 67.
Mud Baby:
50/40/20 dmg per hit, deals 7 hits at 20 ATK. Goals: 22, 25, 29, 36, 47, 68, 133.
Antlion:
90/80/60 dmg per hit, deals 4 hits at 20 ATK. Goals: 23, 28, 38, 68.
Gray Man:
75/65/45 dmg per hit, deals 5 hits at 50 ATK. Goals: 57, 70, 92, 135, 265.
Mad Eye:
85/75/55 dmg per hit, deals 4 hits at 50 ATK. Goals: 55, 64, 80, 130.
Goblin:
110/100/80 dmg per hit, deals 9 hits at 50 ATK. Goals: 51, 55, 61, 69, 79, 95, 122, 175, 335.
Rock Golem:
90/80/60 dmg per hit, deals 9 hits at 70 ATK. Goals: 71 (6 hits), 72 (4 hits), 73, 75, 78, 88.
[Last edited by TFMurphy at 09-13-2008 08:33 AM]