zex20913 wrote:
This would be, perhaps, silly, but I'm going to go with it.
Perhaps, to kill all Deadsies, you first have to combine them. That is, make their bones appear in one square, so when they respawn, there are fewer Deadsies. To fully kill, you must prevent them from spawning on turn 30. By monster on bones, self on bones, sword on bones, etc. If that happens, the monster dies.
I like the necromancer idea. If you stop them from resurrecting by something standing on it, the just don't resurrect - they wait another 30th turn. However, I like the idea about removing a deadsie by killing it on bones.
____________________________
Click here to view the secret text
×My DROD progress:
Official holds:
King Dugans Dungeon 2.0: Postmastered!
Journey to Rooted Hold: Postmastered!
The City Beneath: Mastered, 1 room left in postmastery area
Gunthro and the Epic Blunder: Mastered, 2 rooms left in postmastery area
The Second Sky: Completed (bad ending), 26% secrets; now playing:
Click here to view the secret text
×Constructs Warehouse 3/More Fluff/Mother of all Roaches; saved Akandia (Empty Space), Tueno (Englos Defense), and Clarbag (Save Our Surfacers!)
Smitemasters Selections related to the main plot:
Devilishly Dangerous Dungeons of Doom: Completed, 16% secrets
Suit Pursuit: Mastered
Finding the First Truth: Completed, 18% secrets
Smitematers Selections unrelated to the main plot:
Complex Complex: The Complex
Flood Warning: Water Damage
Best quote ever (TSS ending spoiler):
Click here to view the secret text
×There will be no Turning in the throne room unless I say so!