Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : Final Doom (Story Telling.. ;))
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


3.8/10 (28 votes)
σ 1.88
Author Name:Lejon
Submitted By:
Hold Name:Final Doom
Theme:Story Telling.. ;)
Author's Difficulty:
Number of Levels:2
Number of Rooms:13
Number of Monsters:170
Version:DROD: Architect's Edition
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: FinalDoom.hold (5.7 KB)
Downloaded 2482 times.
License: Other
From: Unspecified
icon Final Doom  
You enter Final Doom, soon you come to hope that this is a nightmare..
(Plz excuse my bad spelling)
02-04-2004 at 11:02 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1167
Registered: 09-13-2003
IP: Logged
icon Re: Final Doom (0)  
Neat little diversion. It was fun. A couple trivial solutions I found, but it kept me entertained for 10-20 minutes, so I'm happy.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-05-2004 at 03:24 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Final Doom (+1)  
This was short... I mean really short. Also, there weren't any puzzles. This is more of a weak hack&slash than anything, and not a wonderfully good one at that. I can see what the author tried to do but there could have been SO much more to this hold it's not even funny.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
02-05-2004 at 08:52 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Lejon
Level: Roachling
Rank Points: 10
Registered: 02-04-2004
IP: Logged
icon Re: Final Doom (0)  
It was my first hold :)
I know its very short, and also, for the experienced DROD players
extreamly easy..
Im glad someone foud it to be to some joy.
And I promis, that the next Hold I post, will be longer, more advanced and so on :)


____________________________
I am the one you thought I was! Just not the way, you expected...
02-06-2004 at 01:23 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1167
Registered: 09-13-2003
IP: Logged
icon Re: Final Doom (0)  
Lejon, I recommend that you put a test version of your next hold on the Architect forum, so we can give it a run-through before you publish a finished version of it. We'd have been able to tell you stuff like "add a blue door to level 1, twice north" and "your crumbly wall is in the wrong place in level 2, 1 South 1 East (you can skip the trapdoors entirely)"

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-06-2004 at 03:49 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Lejon
Level: Roachling
Rank Points: 10
Registered: 02-04-2004
IP: Logged
icon Re: Final Doom (0)  
Ok, I will :)
Though thisone wasent meant to be hard...

____________________________
I am the one you thought I was! Just not the way, you expected...
02-06-2004 at 04:23 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1167
Registered: 09-13-2003
IP: Logged
icon Re: Final Doom (0)  
It's not to do with difficulty, it's to do with not having bugs or unintended trivial solutions. It's refreshing to have a hold that's not really difficult once in a while. I look forward to your next one.

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
02-06-2004 at 01:07 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Lejon
Level: Roachling
Rank Points: 10
Registered: 02-04-2004
IP: Logged
icon Re: Final Doom (0)  
The trivial sulutions, u mentioned, was actuly intended!
You have to keep in mind that it is a hold of a noob.
You cant expect me to make hold's that are hard for you experienced. Not yet anyway ;)
But Im working on a hold, that will take quite some time to finish.
It will maby not be fun for everyone, it will be about math and physics. Unfortunatly I cant find some funktions that I wold need :/
But I will see what I can do about it..
Maby some will come in next version.. :)

____________________________
I am the one you thought I was! Just not the way, you expected...
02-06-2004 at 06:29 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Final Doom (0)  
Leg I looked in insert drod room image,
you submitted it 4 times
02-08-2004 at 06:11 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
Mattcrampy
Level: Smitemaster
Avatar
Rank Points: 2388
Registered: 05-29-2003
IP: Logged
icon Re: Final Doom (0)  
sims5000 wrote:
Leg I looked in insert drod room image,
you submitted it 4 times

Good point, and well made. Thanks for being observant!

You get some grubbles. Think of them as like a cookie, but not.

Matt

____________________________
What do you call an elephant at the North Pole?
Click here to view the secret text

02-10-2004 at 04:29 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Schik
Level: Legendary Smitemaster
Avatar
Rank Points: 5348
Registered: 02-04-2003
IP: Logged
icon Re: Final Doom (0)  
I deleted the extra posts and holds from the hold database, but forgot about the room image database. It's fixed now. I really need to write some code to clean that sort of "Whoops" up nicely for me. Or at least build a robot to do it.



____________________________
The greatness of a nation and its moral progress can be judged by the way it treats its animals.
--Mahatma Gandhi
02-10-2004 at 04:43 PM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Final Doom (0)  
Mattcrampy wrote:
You get some grubbles. Think of them as like a cookie, but not.
Thanks,
but I'll have a pepsi instead :pepsi
02-10-2004 at 07:49 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
skinsmen
Level: Goblin
Rank Points: 26
Registered: 03-06-2004
IP: Logged
icon Re: Final Doom (+1)  
I really liked this one. About easy-medium difficulty. One or two more levels would be fun too. :thumbsup
03-06-2004 at 09:59 PM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
Zasheir
Level: Roachling
Rank Points: 10
Registered: 06-17-2004
IP: Logged
icon Re: Final Doom (0)  
I enjoyed it, good work. I hope to see more like it.
06-17-2004 at 07:39 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
wackhead_uk
Level: Smiter
Avatar
Rank Points: 352
Registered: 06-21-2004
IP: Logged
icon Re: Final Doom (0)  
I found it quite good as well! It was the first hold on this site that I could do with my very limited skills, so now I can say that I have done a hold downloaded off here!
06-23-2004 at 02:41 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
MeckMeck GRE
Level: Smitemaster
Rank Points: 594
Registered: 01-03-2005
IP: Logged
icon Re: Final Doom (+1)  
Good work.

A gentle difficulty and some Puzzels. The story is nice and therer are no unfair places.

2 way idea is good !

I enjoyed ;)

[Edited by MeckMeck GRE at Local Time:01-03-2005 at 06:17 PM]
01-03-2005 at 05:57 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: Final Doom (0)  
The idea is good and the placement of a lot of the scrolls was nice, it kind of gave it a Metroid Prime / creepy sort of feel. Or would have except for the spelling. I'm sure a lot of people would be willing to help with that if you asked. As it is, the spelling just really detracts from the hold and is kind of lazy.

The puzzles were simple, as intended but fairly well implemented. I appreciated that unlike most beginner holds, this one didn't make you go in a ridiculous long path back and forth all over the place just to open a few gates (even the first room wasn't too bad and added to the "explorish" feel of the hold). I was very glad for some of the shortcuts in crumbly walls. Nice touch there.

Some of the save points were strangely placed (right as you enter the room) and some rooms could have used save points a little further into it, in case of mistakes.

All in all, probably one of the more thoughtful beginner-made holds I've played so I'm happy.

____________________________
-Logan
06-13-2011 at 02:05 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : Final Doom (Story Telling.. ;)) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.