Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.


Caravel Forum : DROD Boards : Feature Requests : Antitrapdoors
Page 1 of 2
2
New Topic New Poll Post Reply
Poster Message
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Antitrapdoors (0)  
Dark Blue Trap Doors(antitrapdoors): These little critters don't drop... they RISE. So instead of becoming pits, they become walls. So wraithwings can't get through them, ghouls can travel through them, and they stop other stuff.

(color could be changed to Violet but that should be the tar gate color)

DarkBlueDoor(could be violet, you know): Only opens when all antitrapdoors are raised.

Any questions?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 12:24 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
I like this. However, Dark Blue Doors are already suggested (by me). How about orange? That's sort of like red.

And perhaps antitrapdoors should be orange too.

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-30-2004 at 02:12 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Nah, that's too close to the current red. Maybe we could use grey or something?

Meh.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 02:23 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Perhaps.....

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-30-2004 at 02:40 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
zex20913
Level: Smitemaster
Avatar
Rank Points: 1723
Registered: 02-04-2003
IP: Logged
icon Re: Antitrapdoors (0)  
I like this idea. It's a variation, so the change is small, but the potential is big. It also fits the Retinal Realization, and is good!

Additionally, the tar gate, if it is put in, is black the last I heard.

____________________________
Click here to view the secret text

01-30-2004 at 02:57 AM
View Profile Send Private Message to User Send Email to User Show all user's posts Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Yeah, which is why I'm all concernedlike.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 02:58 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
DiMono
Level: Smitemaster
Avatar
Rank Points: 1184
Registered: 09-13-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Neat idea. Poor name, though I can't think of anything better right now. How about purple doors?

____________________________
Deploy the... I think it's a yellow button... it's usually flashing... it makes the engines go... WHOOSH!
01-30-2004 at 02:37 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
I'm indifferent about what we name or color them. They could be North American yellow-bellied red-necked purple-nurples for all I care. I'd think green 'cause it's opposite to red. If our moniters were all quantum then I'd say anti-red but that's not feasible.

Maybe it should just look like a negative of trapdoors and red doors?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 03:16 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
How about it just looks like a normal wall except it doesn't stick up as much?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-30-2004 at 06:55 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
That'd work. Then the doors look like?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 07:03 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
It doesn't matter that much. The colour of the walls?

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-30-2004 at 07:06 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Ok.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 07:34 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Antitrapdoors (0)  
That would defy the rules of phisics....
But I don't care
Rising trapdoors :lol
01-30-2004 at 08:28 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
No, it doesn't. Really really long-lasting springs.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-30-2004 at 09:20 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Antitrapdoors (0)  
But if mimics go over it, then it should spring up
mimics aren't light
01-31-2004 at 11:03 AM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
agaricus5
Level: Smitemaster
Rank Points: 1838
Registered: 02-04-2003
IP: Logged
icon Re: Antitrapdoors (0)  
sims5000 wrote:
But if mimics go over it, then it should spring up
mimics aren't light
According to the request and what we know of trapdoors, this is what is supposed to happen.

____________________________
Resident Medic/Mycologist
01-31-2004 at 11:35 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Yup!

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 07:16 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Antitrapdoors (0)  
Who desides if this goes in DROD anyway?
01-31-2004 at 08:07 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
sims5000
Level: Master Delver
Avatar
Rank Points: 117
Registered: 01-04-2004
IP: Logged
icon Re: Antitrapdoors (0)  
And is there crumbly-anti-trapdoors?
01-31-2004 at 08:08 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
... What the heck is a crumbly antitrapdoor?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 08:12 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Erik and co. decide.

I don't think there would be crumbly anti-trapdoors.

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-31-2004 at 08:14 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
What's a crumbly anti-trapdoor?

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 09:55 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
I have no idea.

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-31-2004 at 10:04 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
masonjason
Level: Smiter
Avatar
Rank Points: 349
Registered: 12-29-2003
IP: Logged
icon Re: Antitrapdoors (0)  
I'd guess that they'd be anti-trapdoors that turn into crumbly walls.

____________________________
Eighty people came to the bazaar.
01-31-2004 at 10:22 PM
View Profile Send Private Message to User Visit Homepage Show all user's posts This architect's holds Quote Reply
The_Red_Hawk
Level: Smitemaster
Rank Points: 783
Registered: 09-02-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Ah. That could be pretty good, actually.....

____________________________
Slashing, whirling, diving, twirling,
Snapping, turning, rising, swirling,
Screeching, flipping, gliding, sliding,
The red hawk's dance of death.

.....the king of the skies.....
01-31-2004 at 10:23 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Hm.... yeah! Ok, I'll suggest that too!

Crumbly Trapdoors:

They are rising trapdoors that deteriorated to the point of being cracked walls. Now when they trigger they become cracked walls.

However, they still fall under the heading of "antitrapdoor".

~joker5


____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 10:52 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Aris Katsaris
Level: Delver
Rank Points: 32
Registered: 10-10-2003
IP: Logged
icon Re: Antitrapdoors (0)  
In short they are "trapdoors" which however don't actually stop you from moving, they are a removable object that turns into another removable object, and then get turned into a clear passage.

I don't think this to have any kinds of significant potential, and certainly not enough to deserve to be an addition to DROD. I give it one thumb down.

:thumbsdown
01-31-2004 at 11:15 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
No, they stop other monsters from moving but don't stop you. If you look at it from that perspective then it's a whole lot more useful.

~joker5

____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
01-31-2004 at 11:53 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Aris Katsaris
Level: Delver
Rank Points: 32
Registered: 10-10-2003
IP: Logged
icon Re: Antitrapdoors (0)  
joker5 wrote:
No, they stop other monsters from moving but don't stop you.
If you look at it from that perspective then it's a whole lot more useful.
~joker5

Oh, "useful" for Beethro perhaps, I just don't see it very useful for the game.

You are creating convoluted "anti-trapdoors" that aren't actually a problem at all for Beethro, are only to be used as a tool by him. He can't be actually *trapped* in them, he doesn't need to think of the order he'll need to remove them in order *not* to get trapped in them...

Making the walls to be created "crumbly" is a ray-gun idea IMO: Complicated for complication's sake -- and thinking that it adds puzzle potential, when in reality it removes it.

But to tell the truth, I don't really like the original suggestion with the normal walls either. The only thing it really makes different from Beethro is that it creates walls instead of gaps, both of which can be used to stop monsters. That walls can also stop *wraithwings*, are not IMO a significant enough distinction, that it'd be worth it to add a whole new element in DROD just for that.

It's just that the crumbly walls idea has an even *smaller* potential/convolutedness ratio than that, IMAO.
02-01-2004 at 12:09 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts Quote Reply
joker5
Level: Smitemaster
Rank Points: 607
Registered: 11-25-2003
IP: Logged
icon Re: Antitrapdoors (0)  
Not really; it's just that wraithwings are the only things that can fly RIGHT NOW. And there are many things that have been suggested(and approved) that interact differently with pits and walls(The Flow, moles, etc).

~joker5



____________________________
Criminals, like other people, dislike being shot. ~FBI study on guns

www.badgerbadgerbadger.com

"Two words: Beam Waffle!" -me
02-01-2004 at 12:15 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
Page 1 of 2
2
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : Antitrapdoors
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.9
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.