joker5 wrote:
No, they stop other monsters from moving but don't stop you.
If you look at it from that perspective then it's a whole lot more useful.
~joker5
Oh, "
useful"
for Beethro perhaps, I just don't see it very useful for the game.
You are creating convoluted "
anti-trapdoors"
that aren't actually a problem at all for Beethro, are only to be used as a tool by him. He can't be actually *trapped* in them, he doesn't need to think of the order he'll need to remove them in order *not* to get trapped in them...
Making the walls to be created "
crumbly"
is a ray-gun idea IMO: Complicated for complication's sake -- and thinking that it adds puzzle potential, when in reality it removes it.
But to tell the truth, I don't really like the original suggestion with the normal walls either. The only thing it really makes different from Beethro is that it creates walls instead of gaps, both of which can be used to stop monsters. That walls can also stop *wraithwings*, are not IMO a significant enough distinction, that it'd be worth it to add a whole new element in DROD just for that.
It's just that the crumbly walls idea has an even *smaller* potential/convolutedness ratio than that, IMAO.