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Caravel Forum : DROD Boards : Architecture : The Monsters Cave: last test
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sims5000
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File: The Monsters Cave.hold (34.7 KB)
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icon The Monsters Cave: last test (0)  
More levels :thumbsup
More testing :thumbsup
More problems :thumbsup
More thumbsup :thumbsup
Last test untill put in Holds :thumbsup



[Edited by sims5000 on 02-09-2004 at 08:28 PM GMT]
01-29-2004 at 08:13 PM
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joker5
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
Come on Sims, add checkpoints. The levels are fun, but too much makework with not enough checks is just a pain in the neck.

Other than that this is a fun hold.

And oh yeah! In the broken wall maze you can
Click here to view the secret text



~joker5

[Edited by joker5 on 01-29-2004 at 09:04 PM GMT]

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01-29-2004 at 08:51 PM
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agaricus5
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
I've only had time to skim-play, but there are one or two problems emerging.

Many rooms need more checkpoints. L3, L4 and L5 with lots of hack and slash are desperately in need of at least one or two.

L6 2N is not completable as there is a south-pointing force arrow blocking access to the north areas.

However, barring this, I think the hold is interesting, with some nice puzzles in the early levels. The hack and slash by level 5 is tiring and a little boring though, so more variety in it would be nice.

I also notice that your levels begin to get more abstract as they progress, with L9 and 10 especially being more minimap art than puzzle, although half of L1 is also like this. I'm just curious; why?

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01-29-2004 at 09:57 PM
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agaricus5
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
I've only had time to skim-play, but there are one or two problems emerging.

Many rooms need more checkpoints. L3, L4 and L5 with lots of hack and slash are desperately in need of at least one or two.

L6 2N is not completable as there is a south-pointing force arrow blocking access to the north areas.

However, barring this, I think the hold is interesting, with some nice puzzles in the early levels. The hack and slash by level 5 is tiring and a little boring though, so more variety in it would be nice.

I also notice that your levels begin to get more abstract as they progress, with L9 and 10 especially being more minimap art than puzzle, although half of L1 is also like this. I'm just curious; why?

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01-29-2004 at 10:00 PM
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zex20913
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
Double post by ag!
Double post by ag!

And sims, for the future, if you expand on an old hold, please try to keep it in the same thread as the old. I will be playing this soon, but I have to be elsewhere right now.


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01-30-2004 at 03:01 AM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
DiMono didn't!
I'll put more checkpoints on with level 10 (when I make it)

[Edited by sims5000 on 02-08-2004 at 06:01 PM GMT]
01-30-2004 at 08:53 PM
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DiMono
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
sims5000 wrote:
DiMono didn't!
Huh? I changed the name of the thread, is that what you're thinking of? Red Hawk does the same thing, so people know when the hold's been updated.

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01-30-2004 at 09:32 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
thats why I couldn't find the first version

[Edited by sims5000 on 02-08-2004 at 06:00 PM GMT]
01-31-2004 at 10:57 AM
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DiMono
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icon Re: The Monsters Cave Lev. 1-9 + part of 11 (0)  
sims5000 wrote:
thats why I couldn't find the first version
Yep, unless someone saved it for posterity then the only place the first version still exists is on my hard drive. The current one is much better though, with more rooms and levels and such. :)

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01-31-2004 at 04:07 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
Last test!

agaricus5 wrote:

L6 2N is not completable as there is a south-pointing force arrow blocking access to the north areas.
It's not required

[Edited by sims5000 on 02-08-2004 at 05:59 PM GMT]
02-08-2004 at 01:13 PM
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joker5
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icon Re: The Monsters Cave: last test (0)  
There is one glaring problem here...

Most of your stairs are shuffled.

Go over your stairs. Please.

Better yet just delete them all and re-install them.

Other than that this is a good hold.

~joker5

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02-08-2004 at 08:51 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
Oh, sorry that always happens in holds doesn't it I'll fix it now

[Edited by sims5000 on 02-09-2004 at 08:40 PM GMT]
02-09-2004 at 08:23 PM
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The_Red_Hawk
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icon Re: The Monsters Cave: last test (0)  
sims5000 wrote:
Oh, sorry that always happens in holds doesn't it I'll fix it now

Apparently, not in the lastest version.

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02-10-2004 at 06:56 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
I've downloaded the latest version but when I click on it,
the comp. comes up with an error (I'm using win98+)
02-10-2004 at 08:06 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
no more problems :-O :? (?!)
unless there is any problems I'll put this hold in holds in 3 days (18th) :smile
02-15-2004 at 08:07 PM
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sims5000
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icon Re: The Monsters Cave: last test (0)  
How do I put this hold in holds? :?
02-18-2004 at 10:45 AM
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agaricus5
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icon Re: The Monsters Cave: last test (0)  
Go to the Holds board, and look at the message at the top of the screen. Click on the hyperlink under the words "This Form". Then just follow the instructions.

[Edited by agaricus5 on 02-18-2004 at 10:48 AM GMT]

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02-18-2004 at 10:48 AM
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