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shanka108
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in my humble opinion it seems everyone is trying to make new holds as difficult as possible which is fine for the hard core drod afficianado. I play for relaxation and see nothing relaxing playing the same room for a week and getting nowhere.
i made a one room hold that my brother solved in 10 mins. I am sure the zealots would be thoroughly appalled at the lack of challenge but it was fun for me.
how about some simpler holds for the less dedicated drod
enthusiast????, (or more senile player in my case).
01-28-2004 at 03:43 PM
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ErikH2000
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shanka108 wrote:
how about some simpler holds for the less dedicated drod
enthusiast????,
I like the easier holds better too. I think it is harder to make easy rooms that are interesting, than it is to just make difficult rooms.

-Erik

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01-28-2004 at 04:03 PM
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Oneiromancer
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There are certainly holds out there which are not as hard as can be, Shanka. If you go to the Holds page (now nicely formatted on the main page by going to Downloads, then Holds: http://www.drod.net/forum/holds.php ), you can see all the completed holds with their difficulties and fun factors listed, as voted on by the forum. The Killing Jar, for example, is a good hold that was voted to be less difficult than Dugan's.

Unfortunately, these difficulties are based on the entirety of Dugan's, which also includes the final levels of that hold. Once most of us get through those final levels, it's sometimes tough to remember what the easy puzzles were like. A lot of us are very familiar with brains. If you are used to them, those puzzles won't be very hard. Otherwise, they can probably seem nearly impossible. Another thing is that, of course, most of us take our inspiration from Dugan's when building our holds. It's always easier to expand upon an idea, thus usually making it harder, than to move parallel to it, keeping the same difficulty, but still being unique.

I agree with Erik that I am more entertained by an interesting room that is not extremely hard. I also agree that it is very difficult to make those kinds of rooms. Most of the holds you'll see are going to be easy "newbie" holds or tough "veteran" holds, with a few in-between. In general I am starting to have a short attention span with DROD as well...if I can't beat a room, or at least see exactly what I need to do, in 5 minutes or so, I'm moving on. I probably wouldn't even have the patience to play through my own hold right now, if I didn't already know how to beat each room.

When DROD 1.7 comes out, in a few months (hopefully), things will probably get much better. There will be so many new items to play with that hopefully the puzzles won't be so hard, because there will be so many ideas that haven't been seen before. After a time, the user-made puzzles will get harder and harder as people try to come up with something new.

Anyway, I'm rambling now. There's my thoughts on the subject.

Game on,

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01-28-2004 at 05:08 PM
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squeekie
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I agree with Oneiromancer. After finishing Drod I try to go back and replay a level and if I am not totally in tune I will not continue. The same goes with too tough holds. I don't know why, because I love the game. I sometimes wonder how I had the patience to finish it to completion.

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01-28-2004 at 06:09 PM
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Oneiromancer
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Oneiromancer wrote:In general I am starting to have a short attention span with DROD as well...if I can't beat a room, or at least see exactly what I need to do, in 5 minutes or so, I'm moving on. I probably wouldn't even have the patience to play through my own hold right now, if I didn't already know how to beat each room.

I should mention that one of the most recent holds, The Fool's Errand, is kind of an exception to that comment above. I did spend a good deal of time trying to figure out the "trick" to the hold. Once I figured it out, then that comment started to apply and my attention span got the best of me on those rooms which I didn't want to take the time to fight with. But even though it was really frustrating trying to figure out the initial "trick", it was very rewarding to finally do so. That's another benefit to hard dungeons...you really feel a sense of accomplishment when you beat them. And after a time, if you're like me, you don't feel like you're a lesser person for not being able to solve them...you just feel that you could solve them, if you wanted to spend the time. This is also known as "rationalization". :D

Game on,

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01-28-2004 at 06:22 PM
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Nillo
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I have'nt played the whole Dugan's Dungeon, so my hold might be entirely different from others. And I only continue work on my hold when I have an idea, which is'nt so often.

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01-28-2004 at 07:38 PM
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Kniggit
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I'm working on a hold right now that is an experiment in alternative puzzle types. It's using the standard DROD pieces, but trying to created un-DROD-ish puzzles. Right now it's about 50/50 new/old puzzle types... I will either phaze out the old ones, or I just might leave them in to counterbalance the new...

But after that, I want to work on an easy hold...
01-29-2004 at 01:24 AM
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NoahT
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My hold, "Nanfro Budkin's First Dungeon," is supposed to start out easy. The first few levels shouldn't take newbies too long to beat. I really should get back to working on my hold. :sleeping

-Noah

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02-12-2004 at 01:40 AM
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The_Red_Hawk
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Actually, the holds I prefer above all are the ones that are amazingly hard (so long as they're not tedious).

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02-12-2004 at 05:28 PM
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Nillo
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For me, it does'nt matter if holds are easy or hard, as long as they are fun and original.

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02-12-2004 at 06:02 PM
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Feyd-Rautha
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icon Re: too hard (+2)  
First thing, Hi to all :wave:

My first post on this forum.
Can't believe that there are so many people that love DROD like me. However, back IT.

I've still not completed the 25 levels of DROD.
A main pro of this game is that the diffcult goes from "even my 80 old granny can solve this blind-folded" to "If you mistake one single move of the 1323 needed, you must restart"

I enjoy levels that can be solved in two ore more diffcult modes.

I totally agree that it's super easy to make unbeliaveable hard levels rather than mid-difficult and still intersting ones.


P.s.
I'm Italian, in case you haven't noticed my bad english.:P
03-13-2004 at 08:46 PM
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ErikH2000
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Welcome, Feyd-Rautha!

Many of the rooms in Dugan's Dungeon were much harder in their first version, and then I softened them up. Lots of people complain now about it being a difficult game, but I think I was quite merciful. Lucas, on the other hand, with his level 13 maze... well, enough has been said about that.

-Erik

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03-14-2004 at 05:27 AM
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