mxvladi
Level: Smitemaster
Rank Points: 2505
Registered: 02-11-2008
IP: Logged
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'Move to' command should have ability to give a small radius of squares to move, not only one square (0)
There're some holds(for example, 89-th Slayer) where character runs cutscene(so, player can't move), then moves to some location, ends cutscene and, for example, dissapears. But if place weapon or yourself to the point character is moving it will never get the square it must move and you will stuck(because can't move and cutscene will never end). I offer 'Move to' command to have ability to give a small radius of squares to move, not only one square. So, if character gets one of squares he will continue script. So, if player even placed himself and weapon on two of squares citizen moves there will be some other squares citizen can move.
What do you think?
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