cheese obsessive wrote:
I have a feeling that isn't supposed to happen...Beethro should either pick up the decoy AND break the wall, or neither.
Thanks for the demonstration hold and bug report.
I played through, following your instructions, to make sure I'm seeing what you're seeing, and I don't think this is a bug. Note that when you move the clone WW south to turn it into a Beethro, then if you wait a turn, then the clone on the east side will break the wall in front of it. This happens whenever there is a clone with a sword, and this is independent of whether there are potions anywhere or not. That is, clones don't pick up potions. (Note that if, after changing to a Beethro role, you immediately switch back to the east clone then hit wait, you will pick up the potion and break the wall at the same time.)
Now step back north to switch back to the WW. The crumbly wall breaks, but the potion doesn't get picked up.
This happens because the clone that breaks the wall is processed before the NPC script that changes your role to a WW. So, the wall is broken by its sword before it becomes a WW. Remember that clones don't pick up potions. In this instance, the "
active"
Beethro is the one in the SW corner, and not the clone standing on the potion that breaks the wall. The clone breaking the wall should not pick up the potion until the player takes control of it.
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