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Caravel Forum : DROD Boards : Bugs : Wraithwing can break a crumbly wall! (Abusing player role-switching = bug?)
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cheese obsessive
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icon Wraithwing can break a crumbly wall! (+1)  
I'm building a hold at an extremely slow pace that involves changing player roles, and then I noticed some wonkyness that I thought I should exploit, but it's probably a bug and therefore I should post it here instead.

Place the clone on the power token and wait a turn, this changes your player role to the wraithwing. Standing between the green relay stations=WW, yellow=Beethro.

Tab back to where you started, and fly across the pit and end up on top of the decoy. The wraithwing flies over the potion, but doesn't pick it up due to the power token. (That's intended as far as I know.) Make sure you're facing south.

Tab to the corner, and step south to switch to Beethro. Observe that the potion isn't picked up, nor does the crumbly wall break.

Now step back north to switch back to the WW. The crumbly wall breaks, but the potion doesn't get picked up. Feel free to break the rest of the crumbly walls in this manner.

I have a feeling that isn't supposed to happen...Beethro should either pick up the decoy AND break the wall, or neither.

07-06-2008 at 10:44 PM
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mrimer
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icon Re: Wraithwing can break a crumbly wall! (0)  
cheese obsessive wrote:
I have a feeling that isn't supposed to happen...Beethro should either pick up the decoy AND break the wall, or neither.
Thanks for the demonstration hold and bug report.

I played through, following your instructions, to make sure I'm seeing what you're seeing, and I don't think this is a bug. Note that when you move the clone WW south to turn it into a Beethro, then if you wait a turn, then the clone on the east side will break the wall in front of it. This happens whenever there is a clone with a sword, and this is independent of whether there are potions anywhere or not. That is, clones don't pick up potions. (Note that if, after changing to a Beethro role, you immediately switch back to the east clone then hit wait, you will pick up the potion and break the wall at the same time.)
Now step back north to switch back to the WW. The crumbly wall breaks, but the potion doesn't get picked up.
This happens because the clone that breaks the wall is processed before the NPC script that changes your role to a WW. So, the wall is broken by its sword before it becomes a WW. Remember that clones don't pick up potions. In this instance, the "active" Beethro is the one in the SW corner, and not the clone standing on the potion that breaks the wall. The clone breaking the wall should not pick up the potion until the player takes control of it.


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04-19-2009 at 11:18 PM
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Caravel Forum : DROD Boards : Bugs : Wraithwing can break a crumbly wall! (Abusing player role-switching = bug?)
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